I've been trying to solve this issue since last night and I can't seem to find a working solution. You can see from the screenshots I'm trying some different lighting solutions. I don't have mirrored normal maps, my UV shells are padded properly, I tried changing the indirect normal world property to 0 and that seemed to…
So after finding out what it was called in the first place, I am now faced with the task to get it into UE4. Because it will be a game asset it obviously can't be a million polygons. How do i do this? I'm assuming zbrush but I am not sure where to start.. Anything that will get me in the right direction is appreciated!…
Greetings All, Does anyone know of a good tutorial to take a 3d model and project it to a 2D plane model? I have some high detailed trees that I want to have as low LOD 2D trees. Thanks in Advance. Cheers, -SGTGunner
I feel like this is easy I'm just not aware of how to do it easily.... I want the pattern to be triangles that don't overlap, have depth, have random scales and is tile-able. Can anyone point me in the right direction? Thanks in advance.
If you would bake it anyways, it doesn't matter how it is in the blueprint, that is basically a mesh generator. Becase after creating the meshes, you would remove the bp from the level.
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hi guys!! My contribution to the Dekogon - Kollab project that I work with many other talented artists. Ready for Unreal Engine 4 / Tris: 16.416 / Textures: 4K One Single Texture Set This is part of a Modern Shotguns set https://www.artstation.com/artwork/Z53mR0