ooph sry been busy but something like these i hope they help i gave variation so you can get an idea of what you think would be the best approach for your needs and skill set. The one you reference is fine also i suppose though i never seen that one. 1. Quickest clean method for production 2. the Reverse zbrush to…
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
Hi everyone I would like to realase for free some characters (lowpoly) for advernture game or lowpoly rts game for fun, practice and who knows... start to sell . I would like to know some things , to use as the best way, Modular way and non destructive. Relation between characters and props :smile: only characters…
I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
People keep mentioning Discord, but I’ve been using Reddit more. Information is easily searchable and there’s separate subreddits for things like ZBrush, Substance, Unreal, etc. The problem is, Reddit seems to attract a certain type of user. Something about the semi-informal moderation with community members policing…
If you want python and 3d, that's a hell of an argument to jump over to blender. All the scripting is python. Every blender plugin is written in python. I haven't touched max in years though, Looks like they finally have python support now? regardless the blender world is where you'll find a lot of inspiration for what can…
so i decided to tidy up my scene by appending to a new file. seems to have improved something. Used Blender 5.0 release version( cycles) Some of the textures, like the pavement were saved as SRGB, but were insanely bright in the viewport. Appending to a new file seems to have fixed some of the issues. For example the car…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
P.S. I have a 4080 Super and I absolutely love it. It’s great for 3D art in Maya and Blender. It runs Unreal Engine and many games very well. Now, I don’t know what CPU or how much ram you have but it’s a nice GPU.