Nice character ! But to be blunt, the presentation doesn't sell her at all at the moment. She could really use a pedestal, at the very least a drop shadow on an invisible floor. Also the background "eats" the character, the text is very large and kinda hard to read, so my first reaction was to trying to read it instead of…
Artcraft is currently seeking a Character artist to join us on-site here in Austin, Tx. This is on our currently in development project Crowfall. https://crowfall.com The ideal candidate will have a passion for stylized art with an eye for silhouette. Ability and willingness to communicate with other artists as well as…
Hello Polycount! :) I decided to start character art training thread here. My goal is to do lots of anatomy studies and other stuff that is relevant for characters. I will try to get myself to such level, that I could work as a character artist when I finish my school. For starters here is some stuff I did last week.
I have built a character in max 8 (see Female firefighter in p+p for wip).She will be taken into zbrush to create normal map. I downloaded a maxscript Skeleton Rig v1.73 tnat aids in posing model. I want to do a test rig(first time with rigging)so i can make sure it deforms ok. Is it ok to rig character before taking her…
Last update: Hello Polycounters! I've just finished my degree and now it's time to do a complete character design. Whereas this is not my first 3D character, I've never done a complete "walkthrough" to the whole process (Concept Art + HighPoly + LowPoly + Textures) so I'm pretty excited with this project! That's…
Hello Any tips for next gen Character Development in regards to animation and motion capture. For example I notice in films these days there is a lot of animated displacement/morph to help push the muscles on rigs. In its simplest use it’s used for foot placement by bulging out the feet to compensate the weight in order to…
I am looking for crits on a character made for UDK, the screenshot is of it in UDK with a cel shaded material and an ink outline post process effect. as such he is a playable character and in time to come will hopefully transform, the character is based on the mitsubishi evolution 8 transformed into a new transformer (not…
Hi awesome people of Polycount I am still learning the workflow for characters. Currently trying to create one of my favorite space characters Rocket Raccoon. Really want to do the character justice. I am having some trouble in how I should create the fur any suggestions. All feedback,crits,tips and bashing are welcome.
Hiya fellers I am faily new to the whole character modelling. I shifted from environments to Character. Yay thats So out of all my characters, I noticed I never actually modelled any females Here are some studies of female modelling. The two are different for models. EDIt: And no, the references I am using are not nude
Hi all, I am a 3D artist from London, UK currently looking for more development work. I have experience with several studios including Sony and Future Games of London and am currently looking for more work with a studio/team. I try to work with a wide range of styles, from realistic to stylized and am currently in the…