Oh snap the mayans talked about this day in predictions What it deciphered into was "Oh shit Remi Actually updates his work!" Anyway lets cut the BS and get to the goods. Ive had the pleasure to work on some awesome titles the last 2 years and I wanted to share my work heres a few samples from FireFall I got WAY more in my…
Small budget 2D iOS rpg looking for Art works Looking for "Battle Heart" 2D Art -21 character ( 7 player , 10 monster , 4 boss ) -GUI -Button and icon - 15 Spell effects (1.5-2sec 6-8 fps clips) -10 battle Back grounds 1k feelance Everything above is 2D. We are useing Unity iOS to build this game if you able to do rigging…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.The…
Job Description & Environment: As member of the art team, you will be responsible for creating all the 2D graphical assets for iPhone or mobile phones games, from the first concept phases to the completion of the project. Requirements: - >4 years of experience as Videogame 2D artist with +2 shipped titles. - Ability to…
_ _ _ _ Thomas Bagshaw 2D Improvement Thread Hello Polycount 2D artists, I'm working on improving my ability in 2D concept art and illustration. Here's some of my work, i'll try and keep posting stuff in here to keep you up-to-date with my progress. I'd love any feedback or critique on my work. I really want to keep…
Hey Polycounters, GameHouse is seeking a Senior 3D and Senior 2D Artist for our studio in Alicante Spain. The 3D position is for a character generalist (modeling, rigging, animation) Please see the job postings linked below. Apply there and it will come to me directly. 3D -…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Team name: Bluehell Productions Project name: Red Alert 2: Apocalypse Rising Brief description: Command & Conquer Red Alert 2: Apocalypse Rising is a standalone game that attempts to recreate Westwood Studio's hit RTS, C&C Red Alert 2, in a first person perspective. Everything that was in Red Alert 2 and it's expansion,…
Global English is looking for an artist with a passion for mobile game development. Working closely
with our Art Director and creative team, you will contribute to the
artistic vision, and have a key role in establishing and creating an
exciting game world for children to explore and learn. Position: 2D / Game Artist Work…
@cturbo I'm not a substance suite user, had just assumed this tutorial was a comprehensive end-to-end workflow so in addition too poopipe's advice I'd suggest searching through documentation which may provide further info? https://helpx.adobe.com/substance-3d-designer/home.html