Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Hello! I'm working on Kalyskah, an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits upon her awakening is a world that has changed for the worse. It is up to you, the player, to help our…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
Hello there, Bugless Bytes is a team of indie programmers and 3d artists that is working on design and development of an android game, which is basically a drone racing game and we are done with programming and modelling part for our 1st demo release and now willing to move ahead and work on 2D part of game. We are…
My third XBLA project I've had the pleasure to work on just came out today and I hope some of you people who play the arcade games check it out. Prior to it I was able to work on Marble Blast Ultra (wewt) and Screwjumper!(eek :( ). We had a wicked crazy development cycle for this project, with everything you could possibly…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Hello everyone, I'm Muhammed Enes Uras, and together with another software engineer, I'm building TASO. It's a competitive 1v1 mobile game built around a stack-and-strike core loop: players build a shared stack of collectible discs, then take turns striking it to flip their opponent's pieces for points. Think of it as a…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Catalyst Interactive Studios is seeking a talented freelance 3D artist to help create original assets for an upcoming Unity-based indie game. The project is centered around a stylized, atmospheric world that blends grounded natural environments with increasingly surreal and reality-bending elements. We are looking for an…