Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Who we are: The team is currently 2 dedicated people and 2 others who spare their time when they can. The 2 dedicated people are a lead programmer and a lead artist both have been working in the industry for 3 years (AAA titles, indie projects, etc). We are a small start up so please don't think we have deep pockets. When…
Hi. First of all, sorry for my english. I have downloaded UDK, and this is this default scene. After I press "Game mode" or "Play level button" I get this screen error: http://s4.ifotos.pl/img/1JPG_nhaanhq.JPG What is that? I get some mid spec hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) 2046MB RAM DDR 2 NVIDIA…
Just wondering, do anyone know where does the uv scaling value comes from? the mesh itself? I haven't seen an example where this toggle affects anything: In the shader profile: In the shader:
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
Those node-things pretty much look like abacadabra to me, I am quite comfortable using max' material editor. Can anyone explain me the node-hype that seems to happen with all material editors nowadays? Why is it so good?
Hello I have made a list of events coming up over the next month and I thought you might like the dates for your diary. Please post any you know about. -------------------------------------------------------------------------------------------------------------------------------------------------------- (June 11)…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…