Hi I wonder where you guys learned to use shaders/materials. Especially in Unreal. Can't find too many tutorials on it. neither free or to buy. I'm using Substance Designer a lot, but would like to make better use of my textures in Unreal. Liked this one but its 3 years old.…
Heya people, how you doing? I was taking a gander on some materials from the Source engine, and came across this line: $FRESNELWARP "fresnelranges" From what I understood, it's basically a textures that wraps around the model, but with a Fresnel as it's feed? Although I'm not too sure about it. I also tried looking for the…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Hello,I just installed Xoliul shader onto 3dsmax 2012 and im getting this annoying problem which prevents me from seeing my model in real-time basically every time i apply the material I get checkerboard texture on the model which i have no idea how to remove so i cant see anything.I ticked the box next to the diffuse so…
Hi guys\girls, I want to know what is the pipeline, to work with unlit shaders for a unity mobile game. From 3ds max to unity, do I still unwrap the model and do a defuse in photoshop? Tnx, have a great day!
Why not just model the color edge into the geometry of the buildings? That would be much simpler than the shader. Plus the shader is likely to render much more slowly.
Marmoset Toolbag 3 looking for tutorial on how to fix backface 2 sided shader normalsCull backface = offtexture maps set 1texture maps set 2 flip Vertical
Do any of the tools for painting on 3d models (Zbrush, 3DCoat etc) allow you to paint on a model that has a normal map shader on it, so you can visualize the final look more easily and paint a diffuse map that matches the normal map and such?