Salut everyone! I want to sincerely thank you for viewing my submission. Its a cool SCI-FI seamless pattern collection named Interceptor hope you like it! _____________________________________________________________________________________________________ About my work About the idea I have made a workshop research and…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
Some quick thoughts: - Your first environment is not very strong. Lighting especially lets it down. You failed to capture the essence of the original concept. - The Environment models section is pretty generic - stuff you see on almost every other junior artist portfolio. It does not set your work apart from the…
Just a niggle with your writing. Some of the images were rendered in Cryengine, and others were rendered in Marmoset. In addition, you overuse the passive voice. So instead of saying: "The entire scene was completed in just under a month and is presented in the Cry Engine 3" you should say: "I completed the scene in just…
Character looks really great and you sculpted that all ? Really nice I have to say im really not convinced at all from your weapon however. I get this mecha style, but there is just no flow in your form, and the functionality is not really convincing. If we say its sci-fi magic and the weapon had no recoil, that is ok,…
Hmmm, I might have to come out of my lurking slumber to get involved in this. Someone ought to do something like Donnie Darko, maybe I will... Or perhaps Hiro from Heroes. But I'm going to think of something original before I automagically default to currently established IP. Besides, I'm not sure how much any of that is…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
I have been slowly plugging away at a new project making a complete map in source engine made from 100% custom content. The idea: I had initially started off with doing a full sci-fi level, based on some far off distant planet with combat focused in larger areas and narrow close quarters hallways (original, I know :D ).…
Update 6/22/12 What's up guys, I've been messing with this project on and off for awhile now, and have finally got it far enough along that I decided to start a WIP thread. Although I enjoy modeling hard surface stuff at work, I don't consider myself very strong at creating my own sci-fi designs. Because of that, I wanted…
It's okay...but I think this environment suffers greatly from visual symmetry fatigue. I think the time period is fuzzy cause these materials look almost sci-fi in nature, but not of the period. Can't say I love the lighting too much either. The modeling is decent, but I think focusing on something to introduce asymmetry…