Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…
Hey all, Ive started to look into facial rigging for games, and Im using a PDF by Jeremy Ernst, about his presentation at GDC. Its called "Fast and Efficient Facial Rigging in Gears of War 3". Absolutely amazing setup he used, but Im having issues duplicating it. Not surprising seeing as he works at epic and I'm just…
I'm thinking about getting it. Although I've never played a JRPG so I'm really worried that I'm not going to like it. I like RPG's... usually. I've heard that this one is linear for the most part... which is good. But I'm worried that I'm not going to like the combat. All I can think of are the Gameboy Pokemon games I used…
Hi guys ! I am fairly new to rigging and I have been breaking my teeth trying to find a solution to rig a double wishbone suspension system inside of Maya for a while now, and i can't seem to find a solution online for this so far. Basically, the system is composed of the car's chassis (mesh), one upper wishbone (white),…
Hello There, Andrew Jacobs. I am a 3D artist with some experience in graphic design . I am highly adaptable to technological needs. I have a deserve set of skills and interests that cover every major aspect of 3D asset production. I feel I'm still early in my ability but am earnest in proving my work to those who require…
Hello my name is Jeremy and I am a 3d modeler having trouble getting a 3d model I made into unreal with the unreal mannequin skeletal pose so it will work with unreal animation control rig. Current model has the geometry ripping and tearing while animating, which points to a bad weight paint job on my part, but it does not…
What is the difference between: Rigging a character that is split and a character that is combined? -Pros vs Cons? Why do people use each one? -Should I split my character up?
Hi all, Here is a Unreal character that i need to do for school What I wanted was a kind of Man who use Nuclear products/weapons etc... This model is 2387poly So, here is the pics : Wire : http://users.belgacom.net/bn106462/Wire1.jpg http://users.belgacom.net/bn106462/Wire2.jpg http://users.belgacom.net/bn106462/Wire3.jpg…