Sometimes while textuing in substance painter in a heavy scene with alot of layers at high res, response time becomes very slow, ideally I would like to see a feature to partially pause realtime viewport rendering, so I can make a bunch of changes to settings and tweak values without having to wait for the viewport to…
Hey everyone, First time posting on polycount so bear with me, being almost done with my first environment in unreal I wanted to get some feedback to point me in which direction i could go to improve my scene. The concept of my scene was made by Wardenlight Studio, while I didnt want to replicate it 1:1 I still tried to…
NinjaTensei is a new project dedicated to replicating certain parts of the Naruto universe into a unique MMORPG experience. The goal of the project is to simulate an open world that allows players to customize their own unique ninja and create their own adventures. We are looking for new developers, primarily animators and…
NinjaTensei is a new project dedicated to replicating certain parts of the Naruto universe into a unique MMORPG experience. The goal of the project is to simulate an open world that allows players to customize their own unique ninja and create their own adventures. We are looking for new developers, primarily animators,…
Day 35 Not dead yet. Still working on this project from time to time (amount of days in the title is an amount of actual days when I worked on this project). What’s new: - Customization system is almost done (in-game materials and modules tweaking). This feature required to remake all internal architecture of the vehicle,…
Thanks for the reply :) Well the buildings here are quite complex and in Fable there building tend to be a litttle more simplistic but i see what you mean, ill try to incorporate some more of the supports into the building. As for the windows i wanted to replicate the small windows that are near the top here But looking at…
Johnny Could you explain your workflow please mate. I'm trying to replicate and I'm still getting jaggy's. In dynamesh I'm: 1. Masking area. 2. Polygrouping masked area. 3. Group loops. 4. Having to Hide section to group together grouploops and other section, to give 2 parts. 5. Unhiding all. 5. Selecting Groups in…
Oh! YES! throttlekitty I understand. great thinking, I will try to replicate it in 3ds max. So I can brake it and then open the UVs. Thanks for your kind words musashidan. One more questions that I through out there, I have this question in the back of my head for really long and a few days ago I even tried to research…
EXCELLENT start with the texturing man... As stated, I hope the tri-count isn't too high...especially with the coil there. In order for it to be that smoothly rounded, it must be quite dense atm... I think that for now, the only other critique I have to offer, is for that piece of tape on the recoil handle (if that's even…
@victorhz: I did not have a specific femal person's face in mind for this to replicate. At best, it's been Paula Patton as reference, but mostly looking for general facial proportions before I went out of my way to make specific modifications. More studies will come, definitely. ==Retopologization Question== Do you guys…