It's looking good, but I find the main screenshot you are using could use a bit more of a focal point. The lighting is nice, but as of right now I find myself just reading from mid left to back right (basically just outside the windows) and completely ignoring all of the prop and environment work. Understandably the…
Finally making a start on this series of acrylic paintings which will either comprise of concept designs, environment visuals or indeed both (..we'll see) representing a personal impression living through a once in a hundred year "Black Summer" bushfire season for 8 months and frankly still mentally trying to accept had…
@Donato Thank you for the compliment. I learned a lot from the last environment challenge so this one is going much smoother for me. I'm also allowing myself some artistic licence so I don't spend forever trying to replicate the concept art exactly. That was my main problem in the last challenge. :# I wouldn't worry too…
Hey there, I am not a profesional artists so please take everything I say with a grain of salt. First off, I like that you start off by using greyscales, this is an important step to understand shapes and lighting. You already used different values to emphasize these forms, which is a good aproach. For a beginner digital…
Perhaps you could also consider work in prop/vehicle modeling for games/visualization since you have experience in that. The car render above is really good, would love to see more breakdowns. Another approach to character art would be instead of scrapping your current work, you could re do them, at the most one or two of…
Do not keep the bumpy texture as an effect. It makes the character look lumpy and not clean. The bumpiness doesn't read as anything specific. "Pressed for time," is this a homework assignment like the self-portrait? Bend the elbows and wrists a bit, you're going to make rigging a little more complicated for fiuture tech…
Yo! It's been a couple of years or so since I've been active on Polycount, so I wanted to change that with my new environment project! For this one I want to make some kind of interior space, which is smaller in scale than the Sunset Glade environment I finished a couple of months back. This will make for a nice contrast…
Hello everyone, Long time no see! I guess I havent published any new work for around 5 months, but that had a good reason. I have been working on my bachelor thesis for last 6 months. It was a lot of work, but it was all worth it. I have never before worked on a project of that scale before - and on my own. So what…
Blizzard Entertainment seeks a technically savvy and artistically gifted senior artist to work on the award winning game, StarCraft II. The ideal candidate will have extensive experience modeling and texturing high resolution assets for in-game cinematics. RESPONSIBILITIES * Create high-resolution models and textures for…
So I figured I'd do alittle walkthru/tutorial of a painting I just finished. Hopefully it will be helpful for some fellow artists out there. So here is the finished piece and then I will go into my process. (photobucket is shrinking it and killing the quality so you may want to download the large version from my CGhub or…