No, you still would have had Gollum :) They ended up NOT using most if not all of the Mo-Cap from Serkis for Gollum. Most of what you saw in the films was hand animated. Id wager a lot of Mo-Cap is re-animated instead of just cleaned up. Just like many scans have a lot of resculpting to get them to where they need to be.…
Sorry Poopipe, here the code: fn selectElements tObject= ( local totalFaces= polyop.getNumFaces tObject local allFaceElements = #() local uniqueElements = #() for i=1 to totalFaces do ( -- get all Elements objElement = polyop.getElementsUsingFace tObject #(i) -- return a BitArray by default append allFaceElements…
Hi! "where two different UV islands are sharing the same color on the Color ID map, and are also sharing an edge in the mesh. Could that be what's giving the suite trouble? Or should that not make a difference?" This should not pose any problem! DDO detects edges through the normal map on low poly meshes and uses curvature…
ive done a bit more of rendering in max recently, and have been having more fun with it. Although i havent been using mray or any other fancy shit, just omni/spots and max's renderer. id set up 2 or so omni fills, and a super hot spot light to pop edges with a rim. Then id move around the model with point lights and the…
Id like to see more non-linear level design. Loads of current games have incredible art and enviros, but it always feel like your being herded down a preset tunnel. Id like to see more games where you have to get from point A to point B, but theres like 10 different paths you can take to get there, so next time you play…
nice job so far. It's an interesting design. Your anatomy is a little screwy though, for one the crotch is sitting a bit high, or the legs are very long. If its a stylistic decision, however, id suggest exaggerating it a little more. Id also suggest adding some curve to the legs to get them to look more natural. If you…
Hey guys just trying to figure out what's going on with this model. Its just a chest. I was first having problems with the normal and AO baking like it was not aliened correctly but now substance painter is saying it's failing to load the high poly when I try to bake. If anyone has some free time I've provided a link to…
Thanks for dropping by. I wanted to create something that was just a crazy mix of items you'd have around the house to really test what i could do creatively. Near the end of the project i decided id switch over to Substance Painter and try that out. Im pretty pleased with how it turned out but id like some good old CC on…
Hello everyone. Melvin Rodriguez again here. This is our second, me and my friend Daniel Roman's, post here even though it was our first submission in the TF2 Steam Workshop. Again Daniel designed the piece and the graphic art and I did all the 3D Work. We are still going for the Jungle theme and would really appreciate…
Latest update: Hey guys Im working on a new char, a forest ranger. Since texturing is my weakest point I really want to take some extra time and do the best I can. Id love to hear what you guys think. any and all suggestions. Also, paintovers would be greatly appreciated. Here are some quick textures I did to try out some…