***SOME STORY SPOILERS*** Hey guys, I've been workin over at Insomniac Games for a little over a year now. Which is why I haven't had a ton of time to do as much personal work as I'd like these days. Resistance 3 is finally out now though!! Woot! So I wanted to share with all of you some of the work I was able to…
Hey polycounters, I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel. I am having a couple of…
Hey there. needing some help, C&C with my first building i chose to create the firehouse from ghostbusters as a learning curve. couple of reason ive picked this, basic shapes & plenty of ref online. some of the things that i want to learn from this are; - efficient way to model individual environment buildings. - uv layout…
Hi, I have written an addon to Blender that allows baking all sorts of maps using xNormal as the external renderer directly from within Blender. Maybe it is just me being workflow fanatic, but I found for myself that switching between the two applications was somewhat interrupting, time consuming and quite annoying when…
Hello everybody :) I had the pleasure to work on the Assassin's creed curse of the pharaohs DLC. I am presenting to you 2 of the "afterlife" levels that I was part of. I was responsible for the - layout design, level design, modeling and level art If you haven't played the game yet... be worned that my post contains…
Im looking to get some crits on my WIP of a passion flower. A friend suggested i should try to model and texture one to improve my texturing skills. I never really did any handpainted textures before, so there must be plenty of wrong for you to point out. Some things i already know are terrible wrong, like the terrible uv…
Your new images are nice. Massive improvement on the previous paints. All because of your composition. With the previous three, You have fallen into a very common approach that is used by artists when learning to paint. One that i myself had adopted. And that's the flanked composition approach. It feels natural to just…
Bigger brush strokes! OK, you might try this approach... start with really big brushes, try to get as much of the "feel" of it without changing the width of the brush. Make sure to work completely at full strength, no partially-transparent strokes. Lay down some dots of colors off to the side, this will be your palette to…
Hey all, hope everyone had a safe and fun new years. So far today I am primarily making sure the UDK pipeline is set up well so I don't have to many significant issues along the way. But Ill To ahead and share my basic direction for the first level. I've decided today the ski resort in February, so for January I will be…
Thanks, I'll be sure to read them! Gotcha. But if I have been using a single texture set instead of multiple ones, a 4k res should have solved the problem, right? It should not have mattered if I do multiple texture sets with 1024x1024 res or a single one with 4k res, the details should have been preserved either way. At…