looks really good. I don't know much about firearms at all, but they are similar to swords and armour in that you need decently extensive background knowledge to model well. If it can plausibly work IRL, you're on the right track. It might be worthwhile to post your render in a firearms forum and see if they have any…
http://g4tv.com/thefeed/blog/post/700461/Sesslers-Soapbox-Adam-Calls-Infinity-Ward-Out.html So I'm just getting into podcasts and got some random video game themed ones downloaded to my little ipod device here. I just watched this video, linked above, and thought it was pure foggotry and wanted to share. Make sure to keep…
The website: Brooky Games presents "Alien Fish World" (brooky-games.webflow.io) This is a passion project, and while there isn’t a budget available for compensation, this is an opportunity to showcase your skills, and an opportunity to collaborate, driven by creativity and shared enthusiasm. If you're interested in…
Have been going onto overdrive to try and finish the sculpt asap. While I was polishing and putting the finishing touch, got a lot of feedback around the belt buckle and the dragon shoulder needing work, so changed those. Also hard to interpret how the knots on the ornaments worked, so had to find some life reference and…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
hi there so i just baked my sword and really happy with how it came out but i have to ask, what is this issue that appear here when i baked it. It seem to be related to the ambient occlusion. Just like to know what this issue is and what I is causing it so I know what to do in the future and all. Also this is baked in…
World of Warcraft Shadowlands Sword Game Ready Asset Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Reference Lowpoly Model (left), Mesh (right) Highpoly model UV Texture Model with texture…
Just tossing in a "radio" advertisement since marketing i hear does wonders getting the word out and hopefully my sharing of this location will help people in need of such, limited/small currency boosts. Search Report of the Week on youtube he has a "new" channel, radio talking type of vibe and he will take advertisements…
I always thought that the Chinese/Japanese/Korean numbering systems were far more logical than the English one anyway, but that link does a good job of explaining why. On the first paragraph of this link, it tells you to memorize a list of numbers... and I did it with English first because thats my primary language and…