Sorry for my blabbering here,i dont really know how to express myself clearly. Just checked out Gnomon,and i dont know how da hell did i not find it earlier.Ohhhhhhhh man ooooh man,holly balls xD is is something or what? The things i saw that their students did is faaaar more advanced and better looking than things i see…
Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Hello! I'm currently in great need of work and open to indie-friendly rates. I prefer full-time positions (remote) but am also open to freelancing. I'm an environment artist with 5 years of experience (studio jobs + freelance, and I can provide my full CV if needed). Previously, I have worked for Pearl Abyss (unannounced…
Many thanks for the answers. I thought about toon shader too, but wasnt sure. Also thought about cel shading, but i suppose thats a bit different story, right? Can i ask you to give me a few links with some tutorials where described how to make the effects you mentioned. I tried several about toon shading, but they mostly…
Hey there! I am looking for work as 3D Game Art Generalist. I have recently graduated Game Art and Animation at the SAE Institute Stuttgart, Germany. You can take a closer look at some of my work and my current progression over the last 9 months at my artstation portfolio: e-frame.artstation.com 2D/3D-Softwares I feel…
Hello all! I wanted to reach out and offer my services for your animation needs. My current contract with Starstable is soon wrapping up and I'll be available for more contract work this autumn. I specialise in keyframe animation with a focus on cut-scene work. All your rigging needs is something you can safely delegate to…
ae.: :D JFletcher: thanks dude. I know, but that was the limit of the cryengine. The sdk is very buggy, hope crytek will fix it soon. SeanEG: i see what you mean, think was to tired already yesterday. Will fix it soon. Josh_Singh: Yeah i also should do the same thing with rest of the body, to break up the model. But…
Here are a handful of creature concepts.... The Tamarhu Limball-Cave Troll: Inspired by Rush Limball, and the far Right-Wing blood line.... Boss Fight: A quick sketch I did not to long ago, inspired by Vgame boss fights! This is a concept I would like to get back to soon, and finish. I posted this on draw crowd just for…
@Carabiner: Thanks for the feedback! I went ahead and lengthened her arms a tad and it felt much better. I haven't had a chance to go back to her face yet but I hope to do so soon once I'm done blocking in everything. @Pandan: Her legs are long because I wanted Overwatch's female proportions. Her arms were a tiny bit short…
Right now this looks more like gnarly old tree bark and mud chunks than flesh. Aesir hit your main problem right on the head, but you're going to have to be much more drastic than that. Make a duplicate flattened layer of this, and just start painting out detail and define the musculature without thinking about any surface…