Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
I was grabbing some books at a used book store recently and I picked up a book in a series called "Deathlands". I just found out it was book 59 that I picked up, 'Amazon Gate'. Has anyone read these books, are they worth getting into?
I made a car (wheels and motor come later), I was wondering what the easiest way to Unwrap and texture this car. I have the substance programs aswell. I appreciate any tips and help.
I found a competition yesterday to create a female space/sci-fi character, and use a particular software. The deadline was this month I think. Has anyone seen this around? I didn't make a note of it and now I can't find it anywhere, must be hideously underpublicised.
my intention was not to copy the ishiminari on another hero. the thing is i like slim weapons for pl. i realised the design was similar to the ishiminari after i finished modeling it, so i thought about a lore that would match it. Still thx for the critics vlad, i`ll be carefull next time i model. I`m happy with the end…
Hello, I want to start game asset modelling like charachters, cars, etc. But i dont know how or where should i start. Actually i can create realistic architecturel interior or exterior scenes in 3dsmax. I can model buildings, interior furnitures except organic models like sofas and beds. I know lighting and texturing. So…
It's a functional suit of armour. I have 5 years of IRL armoursmithing skills under my belt, and was going to make this, when I ran out of time and money. I was in the middle of working on the texture, when I realized this would be an absolute nightmare to animate... What do you guys think? Would this be possible to…
Hey Polycount! I've been trying to unwrap this bow but nothing that I know of seems to work. I've basically been planar mapping EVERYTHING so far and then welding them together proceeded by TEDIOUSLY moving vertices around until they looked right. The process takes a long time and something tells me it's an incredibly…
Okay so I'm attempting a flight game on UDK Mobile similar to the one featured in Eat3D's latest tutorial. The difference is that instead of using the motion control of the iOS device, I want to use a joystick. So I added a joystick, was able to basically get the following result: [i want to apologize ahead of time, i'm…
I have seen people create references in the background for them to model over the top. I have looked online but most the tutorials are old and involve the old feature that how turned into 2d pan and zoom (I think). Does anyone have any good tutorials for setting up a simple reference, I am making a knife and I want to set…