Hello,
I want to start game asset modelling like charachters, cars, etc. But i dont know how or where should i start. Actually i can create realistic architecturel interior or exterior scenes in 3dsmax. I can model buildings, interior furnitures except organic models like sofas and beds. I know lighting and texturing. So this is my main question ; Should i contiune with 3dsmax or start learning maya or blender ? So i have many questions to ask and if u want to listen, i can ask everything.
Replies
In other words, you know max and it is fine tool for making the new types of models you want to make so stick with it.
If you have a strong reason to learn maya or blender or something else like, for example: you want to avoid subscription cost, maybe try learning blender; or you want a job at a specific studio and they only use maya, then learn maya; or you want to get serious about animation, maybe start dabbling with maya; etc.
Look harder, there is about 20 years of such content out there.
Start with this one : https://3dtotal.com/tutorials/box-sets/joan-of-arc
But for character creation you might want to use a sculpting software like ZBrush or 3D Coat nowadays. Well, you can still start with the traditional approach and model a base mesh first. But you need it for the fine details anyways, to bake all the map types from. And tools like Substance Painter is nowadays used for the texture work.