So I am currently working on a cockpit for a piece of heavy machinery. I am still in the process of blocking out the scene and figuring out how certain pieces will fit together. You can see a rough blockout of pieces of the console here. Since this is my first scene, I would like to get some feedback on how to approach the…
This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
So, there is this fun little addition that Camelot made to the Shining series. When the game starts up, at about the point where you are selecting a save slot, they present the story of the game as being told or read to you. You see a character (usually with a book) and when you select your save slot they “read to you” the…
Hi! Could give a higher density to elements that get up close to the camera and use detail textures. Could look for sample projects and check how they're setup. Is it a game character?
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Requirements Vector or bitmap based graphics (either is valid, but vector is preferred). Isometric view. Platform: Web / HTML5. Graphics delivery: o High-res version…
Project Overview Looking for a 3d environmental artist with a solid skillset of mobile design. I would like to hire full-time based on performance of improvements to UI and room design for existing game. Details of Existing GameImprove design, flow and ui elements of a virtual card game which is in 3D. I would want you to…
As I was able to understand, today the industry standard (well, one of) is using trim sheets, that are texture with bunch elements that can be seamlessly tiled on the model. I think old plain regular tileable textures also considered a part of that technique, but I'm not sure... But how do you work with them? Not in a…
Hi Polycounters! Im a huge Fallout fan and with the imminent release of Fallout 4 I decided to work on something set in that universe. I thought the vault entrance room would be ideal as I really wanted to do a hard surface interior, and I always thought the huge "cog door" was a really cool design. While I wanted my…
Hi everybody ! Here's my latest progress on my space station project. The design of the space station itself is suppose to suggest that it have been mass produced to colonized space. To reinforce this idea, I have made every elements of the corridor heavly modular and visually functionnal. Right now the flat panel can be…
*Now with Turntable video:* [ame=" https://www.youtube.com/watch?v=Yp9ftplhF5o"]Norgrim, the Dwarf - zBrush Sculpt Turntable - YouTube[/ame] Today I want to show off one of the playable characters in the game "Elements Of Ice Fire". If you haven't heard about it, you can check out the corresponding thread:…