Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Hey guys! Im taking part in the "the-game-challenge" (http://thegameworkshop.net/the-game-challenge-2016/) And i decided to go for a Dragon Slayer, cutesie. Basically i want to her to have appeal for being cute yet formidable as shown by the gear she wheres, but also i dont want to take it over the top. Here is what i have…
Hello everyone ,I made a new low poly starship. Also folloewd up by its creation video on youtube... https://www.youtube.com/watch?v=8MXeav4rRMg It won me a 2-nd place on CGtraders VR challenge... https://www.cgtrader.com/blog/low-poly-space-challenge-ends-its-mission-brings-back-winners-2016-08 I really hope you like it!…
Project i started with Wild West challenge but unfortunately couldn't complete it due to lack of time :-( Anyways, now after a long struggle and daily 1hr of work during Lunch :-p , I am calling it done to the highpoly. Hope will start with Game-Res soon. Concept by an awesome artist IN SHOO, an Inspiring Artist. Link…
Hello polycount! I've decided to do this scene in just a week I am aware that this concept has been made in monthly noob challenge 6. But I really want to challenge myself making this scene and possibly putting it in my portfolio. I am going to make the screens animated in Flash using scaleform and possible making the…
Yes, all these u have mentioned have existed in games but innovation does not always have to be something completely new. Brillant innovation also could be taking something in existence and spinning something fresh and interesting with it. As for u mentioning boring,that isn't a fact. This is supposed to be an online game.…
Hi everyone, hope you all are doing well. I recently completed my #artstationchallenge entry for this year’s “Untamed : When animals ruled the world” 3D prop design (rendered) challenge. Created this Bee cleaver (Axe) using Zbrush, Substance painter and photoshop. Concept art by Adam “Forange” Törn More renders and…
I take it you mean 'couch' and not 'coach'. Quality is subjective, depends on the nature of the project you're working on. Though you mention Montreal, so I assume you want to work in AAA game studios. In which case, the quality isn't there yet. And like others have said, I doubt you would get a whole month for it... even…
@dwgagner, thanks for the harsh truth. It is needed ! You are right about anatomy, as many times I have no idea if what I make is right or is off proportion or not. I just trying my best to match the concept art and the references, but surely having the knowledge and understanding is gonna be better. I will do more of…
I have been reading up on PBR texturing and decided it was time to get my feet wet by modeling a gun I could use as an experiment. That way I can better understand the whole process and make mistakes! So I will be participating in the Monthly Guns and Firearms challenge. I quickly roughed out the blocking for the model to…