Hello folks just did a quick batch render of all 6 shots- I'm gonna leave this project as of now but still a working progress- implemented - changed palm tree textures ( 2nd pass ) - changed small boat colors added more detail - layered 2 Mia_shader transition from dry to wet sand using Alpha shape - added bump on big…
@sanislov : Thanks! Yeah, planning to go back and touch up on a bunch of the rushed stuff. We all felt kind of burned out after 3.5 weeks so we're working on the second level with a bunch of new stuff, to go back and bring up level 1 to a high quality. @Geno527 : Thanks! We're currently having discussions about it, w're…
Okay, So I'm still practicing on my ZBrush work flow and I ran into this problem which i hope you guys can help me solve. I'm sitting here making tiling textures which is really easy in 2 1/2 d mode in Zbrush with the normal map material. I made bricks and metal panels, etc. etc. but when i went to make an organic cartoony…
Hi, Polycount! After some pause I decided to start another pesonal project. And this time I decided to create something my own. My main inspiration comes from this awesome Sci-Fi Cave - check it http://polycount.com/discussion/119041/wip-sci-fi-cave-environment/p1, and from Quentin Mabille artwork -…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
So I've been posting this in the WAYWO thread a few times now, figured I should post a thread and get some good feedback/opinions. Here goes! I am creating mid-sized environment in UE4, completely personal idea, not based off existing concept art. The idea I have in mind is a lush, forest environment with a large, rocky…
I did a good flowing lava in UE4 mostly through the materials, I used a displacement map with a panner? I believe function, so it hand a flowing movement, emissive of course to get the light emitting the yellow emissive on the rock you could likely do on the rock asset itself if you know where the marking line is, I built…
Lately with all the Pokemon GO craze, i have been so inspired to create my favourite starter of all time.. and so i did. started a sketch concept but got carried away and started painting it like crazy but i like what got from it Started Creating the rock after and while creating the rock, i got to try out many of the…
I think it was a good call to hide some of those hex shaped rocks. Even still, I feel like there isn't much of a consistent shape language here. The wear on the rock walls doesn't seem fitting for a cave interior. They look like the big horizontal shapes you would see on an eroded cliffside. From there you have your…
The scene itself seems ok. the main thing that stands out to me that you could work on in future pieces is your Diffuse & Normal maps. Primarily for the rocks Diffuse: Most of your small details should be contained in the diffuse any additional details (up close) you could use a detail normal map. I would go a little…