A small update from this project as I feel that I'm happy with the assets I currently have and general shots, compositions etc. The only thing I'm looking for feedback on at the moment is more lighting and post processing. Did a lot with tweaking and trying to boost the greens whilst reducing the red intensity of the bag…
Hi everyone! After a long public beta we have finally arrived and the wait is over! Lys 1.0 has been released! We would like to truly thank everyone for all their hard work & dedication in helping us make Lys the best that it can be. Going forward our journey will continue to update and improve Lys, so please feel free to…
Well, regardless of how good the output is there are still non-negligible issues that remain : - AI image generators allowing for custom fine-tuning still rely on the initial training sourcing images without consent, so even if the images are used as concept only there is still an underlying ethical issue here. - And…
I'm feeling much better about this now. Adjustments made, including turning the body into wood. I have a tumultuous relationship with texturing and especially the idea of "dirt". I could probably rant for days but I won't :p . I understand that the industry needs it, so I need to be the problem solver they are looking for.…
What are you using to generate the actual normal map Ruz? What blows me away is the different outputs I'm seeing. Im finding the latest version of Orb for instance to seem much nicer than my Zbrush generated normal maps. I must be doing something wrong, because in zbrush I seem to get strange cubic artifacting in my normal…
Honestly this isnt bad, and obviously this thing isnt generating the art that makes the buildings... All it seems to be doing is organizing lego like pieces that an artist creates into a city-like pattern. I do however believe that this would be a silly replacement for level design. Random level or map generation is kinda…
Game Title: Our Ghosts of War™ Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: Pixel Perfect Polygons Team Communication: Skype, Email, Slack File sharing: Perforce Contact Email: pixelperfectpolygons@outlook.com "Our Ghosts of War" is a realistic open-world sandbox…
Very niche. Not this much needed, so not this much trained models for this goal around. Maybe this weight here: https://civitai.com/models/18022/earth-satellite-image-map-generator-mix There is also a heightmap generator: https://civitai.com/models/16826/game-landscape-heightmap-genrator But that was basically it so…
Thirsty for new opportunities? We are looking for an experienced and talented Senior Character Artist to join our new Art Oasis in sunny Barcelona. You will join our brand new Central Art Production Team and create artwork for a broad variety of live games, games under development and prototypes with different styles and…
Hi guys I'm starting another piece for my folio. I want to create a different version of the character designed by the awesome Aaron Beck, but maybe with a lil bit less exaggerated proportions. This is the base I'm trying to move on from, please let me know your thoughts. Thanks!