Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
So we are trying to bake the directional light in this scene. But the shadows disappear when we bake (in game play). Does anyone know why this might be???
Your problem here is that your cage(envelope in maya) isn't averaged. This is a simple setting in the transfer maps options, its like... "Match using" geometry normals or mesh normals or something, just turn it to the other option. I can never remember which it is but one will give you an averged(seamless) projection while…
so i have straps all over my character. i want to make those straps with the same texture in the same uv space. How do i go baking this kind of shape? do i just put one high poly on one of the low poly and bake it? im using substance match by name baking
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
Hi everyone! I'm finally trying to take a step back, and get a professional / complete mindset on my entire workflow to be a little bit more profesisonal in my work. I've always had some holes in my knowledge for 3d, so I'm trying to clear those up. Retopologizing: How do you do more hard surface retopology? There's a few…
Hello, I have been having a problem when baking these meshes. The edges of the low poly are projected, (in my high poly you can't see those egdes) I don't know why that really happens. I would be very grateful if anyone can help me with this. (Sorry for English, it's not my first language)Extra information:-My low poly…
Hey polycount! Love this forum and how the users are very nice and helpful in the other threads! I've tried searching this problem but could not find a solution.. so here it is.. Question: I have a highpoly mesh (Created in zbrush) and I want to transfer its diffuse from TWO high poly (not UV'd) meshes to ONE low poly…
sup guys.. anyone know a good tut that shows how to make low poly, unwrap and bake this or just unwrapping and baking will be fine P.S it not finished yet :poly142:
Yesterday I started to make a new prop for some school project and got some issues when I tried to bake the Normal Map from Zbrush. This is the object I'm trying to create (with a Concept Sketch here): This is the 'complete' model. This is the part I made for the UV so I could just copy the other half and one of the 'legs'…