Hello, I am pretty new to these two software and would search for private lessons on Blender or Clo3D to build up a portfolio in 3D Fashion. If there are pros who do lessons, please write to me and let me know if you give such lessons. thanks
Hello! I have a rigged model that I'm trying to export from Maya but the model is appearing black and not skin weighted when I import it. The model is being referenced from another file. I tried to export both from the 'File > Export' method and the Game Exporter method. The curious thing is: the animations that I export…
Hello When baking a curvature map, artifacts appearSomething similar to polygons This happens both when baking from a mesh and when generating from a normal map I bake it in substance painter Does anyone know how to fix this? Thank you!
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last…
Hello everyone,I'm a 3D art student.In the last few months i've been working on my first personal project for the portfolio. I decided to recreate BD-1 from Star Wars Jedi: Fallen Order. It's not perfect for these reason i really like to have some feedback about the modeling,texturing,lighting and the render. Thank you!
Well all ive ever modeled is guns, and you know what! to hell with guns time to do a herro cropter! any way im working on a ch47 and i finally gave up trying to set up refs in view port so im mainly just free perspective modeling and it feels great not to be 100% anal about porportions. So what i have so far is the first…
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Hello @scottycharly Thanks for your comments and feedback, I just have started to work on a new version of the same model, it is basically the same but with the modifications that have been mentioned to me. For the metal part I am going to reduce its roughness value a little at the edge of the edge so that the reflection…