i cant hold myself back from posting, its just so good. one of the best looking udk projects ive seen since the new march release, your really utilizing all of those fancy new features quite nicely. if you dont mind me asking a somewhat off-topic question, what kinda rig you working on jordan? if your working with all this…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
So I just noticed this: [ame=" https://www.youtube.com/watch?v=abhVLT_qNJM&feature=g-u-u"]SpellForce 2 Faith in Destiny | teaser trailer (2012) E3 - YouTube[/ame] So what do you guys think? Yay or Nay? I'm leaning more to Yay, but the considering this game (visually) was a mushy middle type of deal, where the entire thing…
I've been mostly relying on Indeed, Linkedin, Gamejobs.work, and WorkWithIndies for job applications. Unfortunately, all of them were/are duds. I was wondering if there's a better site that caters to entry-level job seekers.
hah me too At some points when i saw interesting threads on PC i saved them to html on the old board, I should dig them up again, i got at least one tubboy thread
Hey guys I have just started creating some levels in 3d studio max for an iPhone game (with Unity 3D engine) and just wondering the best way about texturing? I used to play around with Hammer/Worldcraft, Q3Radiant and various other BSP level editors from the past.. Because of this I think I am confused. I used to just…