Figured it out. Near clipping is non zero and the prefab was created with a default value of -9 for some reason. Had to change the player prefab z-dimension to 0.
well, in the worst case scenario, the biped rigs in max seem to hold up with no mesh. (example: http://www.polycount.com/forum/showpost.php?p=2166535&postcount=9 )
They are about 5.5 heads high. A generic normal person is somewhere around 8 heads or even 9 for tall people. Maybe the perspective gives the wrong impression.
Working on flipbook particles for the final effect. Just need to lay these into spritesheets. First one is 16 frames for the projectile impact, and the second is 9 frames for the projectile origin!
I was talking about LW core, not LW 9, maybe i am taking it for something different because of the marketing on their side. Will see how this turns out
Sweet deal. I'm on the eastside across the lake from Seattle and rush hour crossing the bridges is horrible, but around 8-9 I'd be down for hangin out.