I watched the NDO/DDO (Quixel 2.0)primer, and felt that I could get into DDO pretty easily (even though I've had the old suite and never used DDO before, only used it for NDO). So, My objective was to make Letter Blocks, like the ones you had as kids. I made a new Multimaterial layer for each Letter and zipped it after I…
Hello guys Edit: Problem solved, but still could need advice Im more into textures, but I modeled this sword here, and I came up to a couple of problems since school never teached me essential things back then in modeling. The problem is the handle/tsuba where I used the create polygon tool to make it. It was in cinema 4D,…
Hi all , so this question has been bothering me for quite a while. dunno how to put it. hmm :D ok so lets say you have a M4 rifle model, you make it lets say 512 length and 128 high in UDK units (lets suppose :D , i know its too big size for a rifle in UDK) you unwrap and texture it in 1024x1024 size. Result look sharp and…
This is an art test that I did for Bekho Team It's a monkey that has to be less than 3000 tris in a 512 texture This was my first time making a video game character so I'm not sure about some parts of mesh, had to make some research here in polycount to find the best way to make the right mesh
Hi Guys, I'm a decent programmer who is looking for an artist that I "click" with to start a bit of an ongoing partnership. about me: I've been working in web development for about 10 years, mainly flash and php, but I do a bit of everything and I am really getting into Unity3d in the last few months. You can see the last…
Square Axe-2138 Tri's Round Axe-2226 Tri's Mallet-1718 Tri's Sword-1866 Tri's Finished and textured, I am going to try to bump map them now :'(. These are for Oblivion, and ummm yeah. 1. Flatshaded 2. Wire Frame 3. 4. 5. All of the textures are on 512x512's and could probably all be put on one 1024x1024, I was just feeling…
Hey all, Since Valve posted the latest list of guns, I saw the G3 in the top of the list and since it was a sniper wanted to do some cues from my tf2 studio rumble sniper days :) As always likes and favs are appreciated if you like the weapon. https://steamcommunity.com/sharedfiles/filedetails/?id=513351813&searchtext=
I like the specs of the ASUS Transformer Pad Infinity better, but wondering opinions by others. IPad has the highest display resolution but far as I know pressure level is still at...what 512? http://youtu.be/yhp9it10YHc
just finished ~12 hrs 3320 triangles 2 diffuse only textures: body 512x512 head 512x256 pattern easy can be changed to any other texture designed to fit engine, engine shot will be a bit later can anybody help me and point to good rigging tutorial?