Hi I'm trying to modify very old sript which I found on highend 3d. It's working fine but that refresh button is very annoying, evertime I have to press refresh button If I do any changes in the quick set settings? <p>//**********************************************************************************//<br>// script…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series currently
in post-production. *This is for Remote/Off site work Premise: When two robbers, friends with a troubled past, break into a house they
discover that the tenants are actually aliens in disguise as humans. The spear
tip of an…
Well, finally after much deliberation and distraction i've found my way into a course (Cert @ AIE in Aus), meaning i've finally got some sweet lovin' time in with 3D Max. So please, for the love of god help me get better. Oh and *waves to Jackablade*, the man always speaks so highly of the place and the denizens that…
Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
Thanks! @Nasser Your blockout is looking good. It looks like you might have missed some individual bricks along the ends of the pipes, and under the archway along the left side. @Zimzelen I think you could push your textures a bit more to make them pop. For your leaves, you should make a high poly and bake it down so it…
I run my i7 860@3.99GHz and I'm not an expert but I think I can help. From my own experience: 1) Odd numbered CPU multipliers are more stable so you could increase the multiplier to 21x (discovering this was the most interesting thing I came across and very few sources I found mention this.) 2) A BCLK frequency of 178…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
I tried Modo 12.3(I'm sure it was) because I wanted a solution to bake rounded edges shader. After extensive testing over the course of 10 days I completely gave up on it. The baking results were poor - the baking wizard workflow was good, but the rounded edge baking left terrible arfifacts that were unacceptable. The geo…
They are all the same machine, and play the same games. Only difference is the extras. Nothing has changed over time. All consoles go through the revisions to their chipsets over the years. There's about a dozen models of the NES and Genesis systems alone. But it makes no difference, they all work the same and look the…