So this is an issue that has been annoying me for the past year already. For some reason, over half my autobak files are always corrupt! I have been using max 2010 and now 2012 and I still have the problem. There are some issues with my laptop which causes it to crash now and then. So right now I am making 60 autobak files…
Hi everyone! At the end of this year my contract will be coming to an end with probably no possibility for extension as I already worked there max term, so I was thinking of going freelance. I basically have until December 2022 to prepare everything, better start early to be prepared! So at the moment none of my projects…
So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to be embarrassed or feel…
PLEASE CRIT WHEN CONVENIENT. :) So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to…
2022 Edit: yeesh. LATEST Artstation Original post: Starting a sketchbook to kick myself up a habit of sculpting every day instead of only when I need to. I do daily sketches, too, so I'll probably post a lot of those in here. Critique is always awesome if anyone's up to giving some! This is just a sketch I've been working…
I feel this comment deep in my soul. Add Jira and Git to the pile and my effigy is nearly complete. I really like 3dsmax for modeling and environment art. Splines and the modifier stack are fuckin amazing but I'm saddened that UV editor is still modifier dependent. It's 2020... come on Autodesk. Also I would rather slowly…
[QUOTE=haiddasalami;1374985]@$!nz: Have you update Maya FBX plugin?[/QUOTE] Seems you are right:gsokol Yea just now for Maya 2012 and Max 2011, I am going to try import/export from Max 2012, but doubt anything will come of It. I tried these two and exports from Max go in fine to Maya but Maya to Max is a no, no, the meshes…
Maya has been lacking these tools for far too long, congrats on creating something so useful. Unfortunately I'm having some issues. Maya 2012-x64: I try to open the plugin window and nothing happens. My hypershade will open but only with the menu at the top, none of the panels. Error message on load: // mental ray for Maya…
I have reformatted my computer and upgraded to 3ds max 2012 at last! I took Fuse's advice and I have spent some time adjusting the verts to the mid-poly scupt as much of the form was lost in the retop. I don't know if it's new drivers , 2012 or the fact that I adjusted the contrast in the normal maps but I the forms are…