2022 Edit:yeesh.
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Original post:Starting a sketchbook to kick myself up a habit of sculpting every day instead of only when I need to. I do daily sketches, too, so I'll probably post a lot of those in here. Critique is always awesome if anyone's up to giving some!
This is just a sketch I've been working on in an on-and-off manner over the last two days (between getting the flu and weening myself off GTA5).
Those are my first renders from Zbrush, too, so apologies for them being kinda washed out. I've only used my Sculpts for normal maps previously, a different process indeed.
And speaking of previous works, I'll throw some other stuff down here.
This guy originally had plumage and wings, but I could never perfect the feathers, so I never finished him... Oh well. Maybe I'll redo him sometime, he has blaring mistakes in the rig and model in any case.
These are some thumbs for the same project, which I think I'll recycle for another sculpt some time, as I'm quite fond of them.
And most recently, I had to do some art for some music videos, and box art for the vocal library (anyone heard of VOCALOID/UTAU?), so here's them.
And the finished art! I only noticed after coloring that his feet ended up being both inward turning, oops.
A little weird sharing my (decidedly unprofessional) cover and "video" works here, but the other pictures were more frames for other assets and look kind of odd on their own (but it seems a waste to not share them?).
http://youtu.be/RdeDIrLorwAhttp://www.wysp.ws/post/10747027/
And finally, today's sketch. Might slap some value painting on it later and neaten it up.
That's it for now. Thanks for checking the thread out!
Replies
This is the result of that. I'm thinking of starting a completely new sculpt tomorrow instead of continuing to mess with this one.
Also been working on a painting for (yet another) video.
And then I realized that the arm on the left was a bit long, but the way I had organized my layers wasn't going to allow for me to move it. So this mess was born of me attempting to mask everything out in order to A ) move the arm cleanly and B ) reapply a background without messing everything up.
So yeah. That'll be fun (It's taking forever to get the to real fun bit; the actual painting and rendering... Here's hoping soon this'll all be out of the way).
Today's sculpt. Another scowling, aging man with no hair. I really need to mix it up a bit, whenever I start sculpting with no goal this happens... oi vey.
Had fun polypainting and lighting, at least, and this time I managed to get it rendering out at a bigger resolution. Learning!
Yesterday's sculpt
A landscape study. I am trying so hard not to put myself down right now let me tell you. I'm coming along with my characters, designs and sculpting even, but my landscapes and concept pieces are way behind. Extremely frustrating, and I've no clue how to get better. Based on this: http://i.imgur.com/bdKY6Av.jpg
I've been spending all my time drawing and painting... And left it all on a hardrive that's elsewhere. I might upload a few more pieces later today, but for now just a sketch or two.
(Ashton belongs to Robb Pickering)
And yet another head. She had a body, but I deleted it in a fit of frustration. Yeah I'm... Regretting that now. Well, I guess you live and you learn.
Thanks heaps!
The glow effect on Rebirth was created by placing a plane behind the gap for the eyes, and applying a "surface shader" material. I then just messed with the out color and out glow, and rendered with Mental Ray. It seems to get that result consistently, just tried it again to make sure
As for the girl, that was a Zbrush render, and I just used the skinshade4 material with the Wax Modifier boosted in terms of temperature and strength. I also turned on Sss and AO in Render Properties, and all of this on top of a base layer of polypainting.
Hope that sheds some light on it all!
No sculpt's recently; indeed not much work done at all. Only my daily sketches. Got a few other things to throw in here but no time at current. Hopefully wont take too long to find the time to upload.
@paulchen: Thank you very much for the encouragement!
Illustration for a friend's video, which is not yet done. Might add a link when it is
WIP character sketch. Missing his toes and fingers, might plonk them in sometime today maybe. About an hour in Zbrush again, you can tell I'm not yet good friends with hPolish. I'm calling him Hammerhead.
Mostly trying to polish off a few bigger projects, hoping to finish one or two today in fact. Wish me luck!
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel)
Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity.
The coins are 64 tris each, with 512x512 Diffuse/Normal/Spec, the shelf is 196 tris, with 1024x1024 Diffuse/Normals, and the wall is a modular piece at 20 tris, with tiling 512x512 Diffuse/Normals (Note from 2018: in the re-render, the wall is just two intersecting planes.... where did 20 tris come from!?).
I'm looking forward to working hard and improving this year!
Holidays were a bore though, I slumped and got nothing done at all! Terrible!
More Dishonored fanart... A WIP from a while ago.
Lots of barely colored busts
And a tiny bit of half-finished Warframe Fanart.
Well, here's to the new year!
(i dont know what this image was. assuming an emoji and not looking for it LOL)
In the mean time...
I scribbled up a design for an alien species for a story I'm doodling on in my spare time.
I didn't want to upload these until I'd had time to scan in my concepts but... Technical issues arose.
Additionally, did some super low poly work for fun; topology based on some of Tommy Tallians work.
Currently texturing him in 3D-Coat because I made the terrible mistake of not overlaying the UVs.
Sketch based on a Destiny Hunter class concept.
and Sculpting practice... I need a lot more.
And some environments for a school assignment... Which, luckily, I'm not being graded on by the quality of my concept work.
(I found this in the files while I was resizing and??? why didnt I post this one? - 2018 Bagel)
And some more stuff for the story that the alien design is from. Just because I've been working on it a lot.
I have to say, for 20 days since I last posted, having this much I'm happy to post feels really good. Gotta step up my game, though.
On that note, as per usual, comments and critique and suggestions would be super appreciated!
Just a daily sculpt. I was trying to make something stylized in a different way than usual.
Other than that, all of the sketches and such that I did manage to complete are for projects that are under wraps right now. Which is sad and frustrating due to me being pretty proud of some of them. Oh well. Eventually I'll get permission to post.
For now, all the stuff I contributed for that Environment.
I rendered these in Toolbag 2, which is awesome, but damn I had some issues. What happened to the Skytool function? I made the skybox in horizontal cross fashion and was running low on time to try and get it into DDS, so that really limited the views I could get on this because Toolbag 2 didn't read it correctly so it was just white above the horizon line...
Secondly, though this is perhaps more my own fault, The reflections weren't working correctly for the water. The houses have a floor piece, but they wouldn't show in the reflection, causing only the outside faces to reflect. and the house to look hollow in the reflection in the water. Didn't matter whether I had backface culling on or not; but the normals were facing correctly regardless. Was really frustrating when paired with the Skybox issues.
Oh well, I learned a lot about materials on this so at least there's that.
Original material testing
Skybox
Finally, I've updated the Cyclops Sculpt and the Sandcritter composite a little for my portfolio.
Thanks to Pablander for the awesome material tutorial, materials, super professional lighting set up examples and composite examples that I used to get a good render out on the Cyclops.
The Sandcritter was just re-composited and the colors balanced.
And a new icon for everywhere social.
Mind, this is the straight High-Poly with no Ambient Occlusion, Normals, Roughness or Spec. Just Albedo (roughly pulled from a polypaint). A few minor edits made to enhance AO in Photoshop, and the eyelashes are painted in because she looked odd without them (well, more odd than an earless, hairless stylized girl already does).
Sketch to loosen up a bit before school starts up again
WIP cockroach dude. I'm just unwrapping/optimising now (Not to mention that now he has Wings and Antennae)
Thanks!
Making some progress on my Roach; I've sculpted and baked him. A few artifacts in the Cavity and AO maps, but I'll fix them up when I'm doing his textures. This also doubles as a proper materials test.
Character silhouettes for my school's character assignment. Having trouble nailing down exactly what I want to do...
A few bust sketches out of boredom from the past week
misc
Original concept (from mid last year)
A few salvaged silhouettes and doodles, plus a sketch from a little while ago (a break from texturing)
Beauty renders.
https://www.youtube.com/watch?v=YKz2Wu2NVQU
Quickie alien sculpt (I was going for Intelligent and somewhat amphibious)
Cyberpunk concept I'll probably bother sculpting and maybe game-rez'ing sometime.
WIP lowpoly dude
And some sketches.
marcobar: Thank you so much! It's nice to hear that sometimes, y'know. I hope I can only continue to get better in the future!
ilsem: I'm happy you like them, they're the ones that are just sort of relaxing for me to do so it's nice to hear they're okay to look at too.
Some more busts :poly142: I can't wait until I get a chance to finish some of my bigger projects so I stop this steady stream of 1-2hr bust sketches. It's just all I have time to do in between school and large personal projects!
A commission piece for a friend, Brill.
Revamp of the Sandcritter piece so it's less... creepy. I think the old one is on the last page somewhere if you want to compare. He has eyes now! And less dingy lighting.
Posted my PETROL/BLOOD thread :poly136:
I have been ignoring my sketchbook because of the previously mentioned Internship.
Digging it up because I sketched a sketch that doesn't really fit in my 2D improvement thread. So, uh... here's that.
(I have no idea what this was for real - 2018)
See here for more junk I've been doing:
PETROL/BLOOD entry
2D Improvement thread
Seriously, thanks.
These are for a commission, though, so I'll be finishing them up quickly. Might get back to finishing up my PETROL/BLOOD entry once I've done this.
Getting this done more slowly than I thought (what a surprise) since we're trying to release the game we're working on on Monday. > __>;; No free time at alllll...
Gonna finish the flats/basic shading and then do a final pass over this to tighten up the rendering and get rid of a lot of the ugly sketchy lines, lol.
Finished this commission finally!
And the game I've been working on during my Internship/now am actually working on as a Junior Artist got released to the App Store/Google Play/Windows Phone Store!
If you like cute little maze-puzzle games, consider picking it up!
Google Play (recommended)
iOS (Fair warning: the game kinda broke a little with the newest update. Be prepared to wait a little while for the patch to get approved, since they broke everyone's releases so everyone is now patching at the same time.)
Windows Phone
Yeah! Okay, now back to my personal painting and probably picking up my Petrol Blood entry to try and get that all polished up.
Keep it up!
Thanks!
Needed to do some random crap for assessment, so I decided to use it as an excuse to learn something I've never actually put into practice fully.
Much quicker html5 vid version: http://gfycat.com/CompetentNeedyChickadee
Please do not mind the bald-patches, half-finished sideburns and greyskin, the only thing low poly and textured is the hair. :poly142: More just fiddling and working stuff out than anything else. Model sculpted up in 45 minutes, give or take. Hair took some noodling, but I think I'm starting to figure it out.
I did the first set of colors for this gal, but the "NPC" set of colors that I did for the last guy really don't suit her. I'm going to go back and revise them with more of a "rebel" theme in mind, see if I can come up with some more color schemes.
And subbed.
@Linkzelda41: Haha, that means a lot dude. Super glad that my stuff had anything to do with inspiring someone! Feels good, man.
Beep Boop spitsculpt because I'm rusty as hell (I'm also about to go traveling to do... 2D work of all things, so I felt like I needed to get back into shape and start some good 3D habits before I go). Theme was "Hipster Goblin".
Also finally finishing that stylized girl from back in April lol. "Finished" the retopo today, but I'm going back and revising the arms and face topology because... well, I did it months ago and I've learned things since then. :thumbup:
I love your 2D work, Look forward to seeing more
(Can't find this one - 2018)
(Can't find this one either - 2018)
I really need to make some reusable ears. But here's this quick head to keep in shape. Also updated my 2D thread with some paintings.
More stuff in my 2D thread. Been doing some work keeping me away from things and stuff.
Finally got the LP for this chick sorted.
I was getting a bunch of errors smoothing the mesh in Maya-- 2015 has a lot of bugs in that area. Anyone know if those are fixable, or do I just need to always have a copy of 2014 or Max handy to avoid weird softened normals that won't go away and shade incorrectly? I've been having to export without normals/smoothing and re-import, then I have one chance before I have to re-import again. It's one hell of a bitch.
(Can't find this one, the return - 2018)
Now I need to go back and finish up the last parts of the sculpt. Might actually manage to finish it ever, that'd be cool.
but I've been chipping away at this li'l kitten here for a while now.
More stuff! More stuff!