Have a look at one of the following videos for hair with transparency. You can use the same method to achieve a different styles. https://www.youtube.com/watch?v=6Wi4-fdeYyM https://www.youtube.com/watch?v=Z_ZmuKt_yp8 You can see, they used a similar method for the uncharted characters…
some interesting material on the topic http://readyatdawn.com/presentations/ http://blog.selfshadow.com/publications/s2015-shading-course/ gnoop, the point of PBR is to represent reality better than previous system and allow assets to behave well in different real-world light conditions (proper HDR...). It's widely adopted…
Why is the wood reflecting blue? There was this widespread idea before people started to adopt pbr shaders that you need to reflect the inverted color of the diffuse in order to get neutral highlights, but it was always incredibly wrong. If this is what you've done you'll want to remove that and set the specular to a…
Holy crap this looks so amazing! You did a great job of
interpreting it into 3d. Looking back at the concept i have to say i really
messed up the functionality of the gun in lots of the areas and some
transitions look really terrible like between the 6 sided nut and the grip. Will be fun watching this unfold :) The idea…
Nice a more defenseless helicopter for my Kamov to knock out of the air, I will be posting once a week progress for my helicopter with hope of getting most of the HP done by GDC to learn the art of how to approach a helicopter/military vehicle. Depending how accurate you want to go I would model everything as it pertains…
So much drama!! I love HL2 but I always get bored halfway through. Last time I played I stopped on Nova Prospekt. I don't think it's the best game ever made as some people say. Sure, it was the best game of 2004 and ONE of the best games of all times, but it's definitely not THE best game ever. Fun fact: HL2 was actually…
Hi! I've been feeling a bit out of it creatively and artistically lately, so I wanted to give myself a goal and some personal projects to push myself. Step one was to finish my website (which i did! www.maurymountain.com), second step is to get started making some shit! 1. Cannot be a singular object. ex: a fire hydrant…
Hello people. I've got a little problem here which I can't figure out. So here's a character which I rigged with Advanced Skeleton 5.420. Bodyrig as well as facerig. No corrective blend shapes. The animation was made within Maya without the use of further add ons nor scripts. Here's the catch. The .fbx export to unreal…
In your image the Pole Target is empty. That Bone.040 is acting as the IK target -- where the bones in the IK chain, a single bone in this case, will try to reach. It's not acting as a Pole Target. The IK constraint, when set to a Chain Length of 1, works the same as a Track To constraint: the single IK chain bone will…
The reason ur getting those annoying black lines is because of the way the program inherently works. What it does is it compares each pixel to its 8 other neighboring pixels. So, when ur on the very edge of a surface (like a sphere), it stands to reason that there will be an equal or larger number of pixels outside of the…