Hey! It's a been a very long time since I've posted on this site, as a self taught artist, I've had to do a ton of studying and practicing over the past few years to finally be able to produce an environment. I've wanted to start building a solid portfolio over the next year or so as to get a get into the industry…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…
So I've been chipping slowly (even too slowly) at this and I've got to step things up if I want to get it to a decent state before I start hating it. It's gonna be a portfolio piece and I really want to make it as best as I can, so critics and comments are REALLY welcome, and I'll try to implement them so that I can learn…
Goodmorning everyone (depending on your timezone) I am trying to underestand an create a workflow on how to create a wooden kit that can be used for a lot of different types of props. For example, The Stylized Village Kit from Meshingun…
Hi Folks. I will try my best to keep a regular update. it is alot of work for one man army so doing my best:) Anyway I thought to share you some sculpts of the assets I am working with. Also I am a fair beginner in unreal so every new thing I encounter is a challenge in its self. Never done lighting, then I have to watch…
Thanks for the swift reply, MoP. They are grouped for ease of selection (I saved the steps out into their own file), but Max is still having a coronary trying to export the OBJ. At this stage, I'm going to try splitting the object up into several sections, and export them out individually. Max just simply can't seem to…
Thanks for the good links guys :) Eric - If that cliff is part of the terrain and multi-textured, is it possible to control the orientation of the rock texture? For example if the texture was handpainted to have light coming from a specific direction or you wanted cracks to run vertically up and down the cliff face then…
Hey I have to say this stuff is really inspiring me to try out more hipoly work, I'm always afraid it will suck up my time =) . I really like how you work very modular on these pieces, creating massive detail out of a few simple shapes basically. Most of this stuff looks like it really wouldnt take that long to make, you…
Valkyrie Entertainment is seeking experienced Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as…
Hey Guys, My name is Kyle based in London in the UK. I have been working with these aspects of 3D for roughly 6 years. I am willing to take on most tasks that are thrown my way. My Skills Include: * Prop Modelling * Modular Level Design * World Building * Texturing * Texture Creation * Character - Creature Rigging - With…