hi Acegikmo you are super programmer man thats amazing I have the hard waiting for SF i have some offer: 1. i like SF provide realtime emission like real-time spherical area lights 2. i like SF provide tools for realtime cubemap and plan(scene capture reflect actor) reflection(update from scene like udk)…
Hello guy, i have a lot of questions about these two programmes! First. 1. I have seen different character presentations like this ( https://www.youtube.com/watch?v=MK64twSZrA0) and im really confused. I mean, why Unrealengine4 instead of marmoset? You can do this real time rendering with camera in marmoset too, with the…
We have a problem with last version 1.3. We use Quixel with UnrealEngine4. When we tried a texturing in 1.3, and you change the scale of material the texture, this become missing, and only the color applied it. Texture Albedo disappear. It's only failed on UE4 and UE4(Optimized)calibration settings. PBR works fine. One…
I've learned so much about topnotch modeling on this board, figgered it's time to try out a few new (to me anyway) techniques like edge-aware modeling. model is one day's work in Maya 5 PLE (hence the no-AA renders) faster than I've ever modeled. Target is 3000 polys with a max of 3500, will be rigged for use in…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
Hi all! I've created this hommage to the 'AndromedaStrain' after I watched the movie last weekend and fell in love with the setdesign. I decided to rebuild the labscene in UnrealeEngine so I can fool around with the new realtime raytracing features. Lighting is completely dynamic so no baked lights/lightmaps at all. I used…
A-Train, in UnrealEngine3 polygons with any type of alpha can have normals, specs etc along with shadows. Make sure u have the shader set to Translucent (if u want to have smooth alpha) and that your alpha channel (or image mask) is plugged into opacity slot. Also if u will ever do projected decals and will have issues…
Hiii ! I have been trying to texture a house I made in Maya for something like 2 days and I just can't figure out how to do it... So yea I request your help, people from polycount! So, I have this house that I created in Maya : http://prntscr.com/h0gxte After doing some researches on youtube, I found out a software to add…
Seeking these two positions at the moment: 1x 3D Environment Artist * Experienced in organic environment creation ( vegetation, foliage, etc.) * Experienced with PBR Texturing (Physical Based Rendering) * Speedtree experience or willing to learn * Example: http://i.imgur.com/LP6MHRg.jpg * Portfolio / Demo Reel / Website to…
Mind the doublepost, took longer than I thought to get spare time. Female, front/back http://img.photobucket.com/albums/v342/Phopojijo/AeraPoly.jpg http://img.photobucket.com/albums/v342/Phopojijo/AeraBackPoly.jpg Male, front/back http://img.photobucket.com/albums/v342/Phopojijo/RiloPoly.jpg…