Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
The original target platform for the game was the CD-Rom add-on for the Super Nintendo. They only switched it over to targeting the N64 after the fall-out between Sony and Nintendo over that planned expansion. Of course, Sony would then take the prototype they were working on and redesign it as the original Playstation.…
In your image the Pole Target is empty. That Bone.040 is acting as the IK target -- where the bones in the IK chain, a single bone in this case, will try to reach. It's not acting as a Pole Target. The IK constraint, when set to a Chain Length of 1, works the same as a Track To constraint: the single IK chain bone will…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Another thing to keep in mind : if you have never tackled this kind of asset before (ie : targeting typical game specs), going for a full character isn't the best idea. By that I am not saying that this is a bad target in and of itself (as it will certainly make for a fine portfolio piece) ; just saying that right now, you…
i want to make a car race scene using craft director studio for 3ds max and i made 4WheelExt rig and made a spline then added it as the path constraint of the target mesh..after pressing record the target mesh goes along the path and the car rig follows..but after some time the car cant keep up with the target mesh so it…
Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
Eye candy for breakfast! a great start to my day :+1: If your system can handle working with UE5, then imo shouldn't present that much of an issue whether high res qaudified source or indeed triangulated target mesh?
Hmm after a while using it, there is some situation where max throw an error though, it's when an object with the transformation locked; something like target camera/ target light where it's rotation is locked..is there any way to exclude the name pattern with "target" at the beginning of it's class name in the maxscript?…