Excuse the crude drawings :smile: Make these faces a different smoothing group. Sometimes with this workflow, a seemingly odd thing to do is to assign certain faces with different smoothing groups, despite them all being completely flat/planar with eachother. When they're all smoothed traditionally (and also how you've got…
Hi polycomnunity, I have couple of questions but first I write what I know for better understanding problems. When we creating normal maps (in this case tangent space) for creating nice transitions in corners for illusion of beveled edge, we can have one or more smoothing groups , we can have one UV or have multiple UV…
Hey, I'm working on a test model where I'm trying to hand-smooth a mesh; Autosmooth works to get started, but there's a lot of fine-tuning required. I was wondering if anybody knew of a way that I could have different smoothing groups display in the viewport, aside from just shading. A special material, something…
I know that when you smooth on a lower subdivision it smooths more ;) I'm talking about the "Smooth Stronger" brush itself. I want it to be the default smooth brush when I press SHIFT, so I won't have to go into my brushes and select it each time I open ZBrush.
What type of program did you bake in? Did you use a cage? did you xplode youre bake? You may want to look into what kind of format of normal map Cryengine uses (ex. udk uses -Y) it seems you understand the fundamentals of baking and uv'ing for bakes, but you may want to just add more geo to your trouble areas, what could…
I'm not sure if I'm misunderstanding something small here. 3DS has smoothing groups. Each face you set to the group all share the angle of the normal that is set. Depending on the normal angle it can make the faces appear smooth or faceted. When I'm making a low poly in 3DS and setting my smoothing groups (if I'm in need…
I'm having problems trying to get rid of a hard edge on my gladius sword i have just made. This is a 11,776 poly blade, turbosmoothed 3 times and i've added swift loops across the blade to keep its shape but i can't seem to smooth it out with smooth groups, I don't know how to fix it, is there a better way to go about…
I already posted this on the UDK thread, but got minimal responses, so I'm trying it here. If you look at the pic, you'll probably know what's wrong: I think it's a smoothing group issue. I used maya to model the leaves, and it's all geometry. No alpha at all. Anyone know what might be causing this? If it IS a smoothing…
Hey there, I'm having issues with Marmoset not respecting the smoothing groups from an FBX I made in Maya. If I open the exact same FBX (which has already been exported with smoothing groups ticked in the options) then in Maya they show as smooth and correct. I have attached an image to illustrate this. These hard poly…
I'm learning Zbrush right now and I'm having some major troubles with smoothing. When I hold down shift, the smooth tool acts all weird, as shown below. I smoothed out the eyelids just to illustrate my point. Can anyone here help me out?