Hey everyone, I’ve been working as a 3D Generalist for the past 8 years, and while I’m proud of the game visuals I’ve contributed to (the audience seems to appreciate them too!), I feel it’s time to take my skills to the next level. I want to refine my abilities in lighting, color theory, and composition to elevate the…
Armour Breakdown of a standard set of armour for a skell. The pieces on the list, in descending order, are coordinated by colours on the diagram from Red to Violet: 1. = Red - 20. = Violet. The armour of a skell, contrary to most mecha of similar proportion, has very clear segmentation. Since skells are designed to be…
I think this is a great improvement! It’s now very clear what the main focus of the image is. :)@Araka Personally, I’d suggest not getting stuck on one project for too long. You often learn more by taking the lessons from this piece and applying them to a brand-new, smaller project. That said, if you feel there's still a…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…