Something I started working on recently.. still a ways to go to finish blocking in the forms and then do a detail pass. Not supposed to be a real bike, but I'm pulling some major forms from a few different bikes - I'm thinking about going more in the techy way of my high poly techMallet and 3 barrel shotgun I did over…
Hey Everyone, Almost done with this piece and thought I'd post it for any last minute feedback or crit before I wrap it up. Let me know what you think, and thanks again for your help.
Paul Robertson, that guy who did Pirate Baby's Cabana Battle Street Fight 2006, released another animated pixel-art gem with a ridiculous name. Check it out. http://probertson.livejournal.com/
Hey Polycounters! I've been learning modeling for a couple of months now and kind of ashamed to post this next to such awesome projects, but I really want to hear your thoughts and tips. So here is my first weapon model (and first more or less complete model overall), it took me about a week up to this point. The entire…
Hello :) Today i'm showing you my first ever skin for csgo which participate at the Weapon Finish Contest, you can check it out at this link : http://steamcommunity.com/sharedfiles/filedetails/?id=679251068:smile:
Hey looking for that polycount feedback on my new project, lay it on me, what would you change or do better if you made this? https://www.artstation.com/artwork/68ygJO
My new project :) First time doing a dude. Goal: Stylized Character with AO, Normal, Diffuse AND Spec texture maps. 1x2048 size. Poly Budget: Less than 10k Reference Images WIP THANK YOU FOR WATCHING !! ALL C&C ARE APPRECIATED !!