OK, old thread, I know. BUT ... it's the right topic so here we go. I'm unclear on how to get Mudbox set up so that I can paint on a mesh where the UVs are offset along the U vector in the UV channel. It seems like I have to move all the islands back to the 0-1 space before I can paint on them. That can't be right ... can…
I side with the baking approach. You can always paint on top of your bakes, but it gives you more control and structure to the process. Painting is too easy to get a strong divergence in style. Baking can be time consuming, but You can stray from the process at any point. For instance not every character needs a full blown…
Feng Zhu's stuff is awesome, and ctrl+paint also is badass, great suggestions! If you're just getting into 2D here's what I'd recommend, don't take this as gospel but it's what I've found helpful: 1. Learn perspective - I don't have any really great resources for learning this but this one seems OK from what I've skimmed:…
I still cant believe PS doesnt have symmetry to be honest. They even developed a 3d printing feature for photoshop, but seem to ignore certain workflows that can really boost the texture artist out there. That said, for tiled painting, the best app for the job is Krita. It has a tiled texture mode specifically designed for…
Adam, http://udn.epicgames.com/Three/MeshPaintReference.html It goes over mesh paint and what all the knobs do. Another great thing is that you can also paint colors into many meshes at the same time, making it a great tool to punch up the lighting and unify the scene with subtle colors. Paint a dark color around the base…
Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
I've been using Vertex Paint to blend some environment textures for a terrain demo we've been working on. I'm very proficient with Photoshop's brush settings, and I feel like having access to similar tools in Max would be great (Scatter and Shape Dynamics, specifically). Anytime I'm trying to do anything "smart", I'm…
hey, I've been developing a commercial projection painting script for 3ds max that let's you use photoshop or any other painting application that supports .psd to texture your models. You can paint on any map (diffuse, bump, opacity, etc) with your normal map on. The projection are of much higher quality than in other apps…
I am trying to weight paint a hand and I cannot come to a satisfactory workflow for weight painting a finger that yields realistic deformations. 1. Do you guys use blend shapes for deformations of the skin folds when the finger is bent? 2. In general, what is the best state of the art workflow/pipeline for weight painting?…
I agree with Impala88. It really does depend on what style of handpainted you're going for and also how you want your lighting to work. If you want a bunch of dynamic lighting in your scene, you probably should have normals and spec maps, so that you can see the lighting effecting the items. If you are making, on the other…