hey,
I've been developing a commercial projection painting script for 3ds max that let's you use photoshop or any other painting application that supports .psd to texture your models. You can paint on any map (diffuse, bump, opacity, etc) with your normal map on.
The projection are of much higher quality than in other apps like mudbox or zbrush. It just project the strokes you made not the entire screen.
I plan to support multiple uv tiles and an option to not just overwrite the original texture when you project but to create new layer over the old texture in a psd file, so you can adjust it with color correct and other things or delete it if you want.
Now I don't know for what price should I sell it. So i'm asking you guys what it be worth to you? also i'm open to name suggestion for the script. Right now I'm calling it Projection Painter.
Watch the video below to see it in action.
[ame="
http://www.youtube.com/watch?v=hpVymTNzTMI"]Projection Paiting Preview - YouTube[/ame]
Replies
The projection does seem a bit better than zbrush in photoshop. I don't use max but I could seem myself using this.
I def. like the idea of not overwriting the previous texture but just adding a layer on top of your current texture, would be really nice so your projection doesn't undo previous work.
Your video is great and all, but some voice/explanation or a proper tutorial would be very helpful.
If you are shy or not a native english speaker, I'd be happy to put one together for you, I'd just need a working version of the script and a quick written workflow or some general tips.
Let me know if you need some help.
As for price, well I don't know, if its fairly bug free and works much like other purely projection painting programs, I'd imagine pricing it slightly under those tools.
Anyways, as far as features it looks pretty decent. This is what I wished Max's Photoshop link would have been when they had it.
One question I have for you, is how does it handle PSDs in the material? Do I have to have flat textures in each channel?
One of the advantages 3dCoat has is that it fully supports layers. So I can paint and still maintain layers. Doesn't seem like that's possible with this tool.
As for price, yeah I think ~$50 sounds good. It can't go higher than $100, or it becomes hard to justify as a purchase to the Art Director. Especially considering 3dCoat is close. You may also want to have a non-commercial version so that people can try it out.
I am planing to do a closed beta test to find bugs and stuff. When it's ready I will contact people who are interested.
@esquire
Yeah my native language is not English. It would be great if you or somebody else could do a video tutorial with voice. When the beta test phase arrives I will make sure to contact you.
@Hboybowen
Thanks for the name and price suggestion.
Also interesting suggestion with the muti view paiting , I will look into it to find if it's possible and how useful it might be.
@Bigjohn
Right now it flattens everything, but I will add support for psd layers, so it will keep them intact and every time you project it will create a new layer with the new paint.
Maybe i will do a non commercial version, will see, but there will be limit on the resolution.
I did a quick test projecting a face reference on a male head using photoshop puppet warp tool. Watch it bellow.
[ame="http://www.youtube.com/watch?v=5IxTfLJH4OA"]Projection Painting with Photoshop's Puppet Warp - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=irftZZx-FKo"]Projection Painting with layer support - YouTube[/ame]