here is a t-shirt I recently made using MD, Topogun and Substance designer. Its the first time I have actually exported an item, retologised it and exported it to Unity, I can see lots of areas which need improvement such as the collar around the neck line etc. I have done lots of work in SD, and lots of stuff in MD but…
Thank you for your answer! I was wondering why my post wasn't getting that much attention. I should've really posted there. I was thinking about doing a sculpt, but I'm trying to get familiarized with the whole MD Zbrush pipeline and wanted to learn from MD as much as possible. I managed to do it, I just chose the…
Yea cheese, I'm not up on current homeopathy, it sounds like a weak and crack potted form of Naturopathy? I had a ND for a while he was great. He knew right where the line was and would say: "we can try and treat that naturally but you're better off seeing your MD for that. Here are the pros and the cons from my pers of…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
another issue with picking up Modo at scale -> money. When it was just Max + ZB + PS, there were 3 licenses in the mix and maybe some helpers. That was the situation in 2007. Now fast forward to today: We added Designer, Painter. Then Modo. Then some MD licenses, some Houdini licenses. Quixel and 3D Coat and Agisoft too.…
Hello, I'm having issue with projecting Marvelous Designer Garments on Zbrush. This is what happens when I project the higher poly onto the lower poly. The Low Poly I had retopo'd manually on MD while the high poly is the automated Quadrangulated version on MD. Here is the Project All Result on the Low Poly for one of the…
that works but exporting with an animation is slightly slower. you can just duplicate the model, delete history, and use that to make the clothes on top of. also you can speed up the marvelous designer part a lot by blockign out the clothes in dcc first. The UV's become the pattern. It works pretty good and saves the…
messing with some designs for how the pelt will attach to the belt area. settled on having armor underneath the belts for it to attach to, but dont like how it falls atm @lkameen3 @Nuclear Angel cheers for crit guys. clothing was simd in md but edited overall shape pretty heavily in zbrush. i dont really like to be in md…
This is my current project, its been over a year since I last used MD, I'm perfectly happy making simple things in MD but this item has proven to be a little difficult. if you look at the screen shots you will see what Im trying to do. I would like to make a gown, which is mounted on a wooden pole. firstly for a render and…
Thank you! I used a gradient dynamic node to distribute a linear gradient over a blurry image. The look comes from the blur having some directionality to it, so some good ways to do that would be to use aniso or non uniform blur on the input. I think I started with an aniso noise node and uniformly blurred it though. Then…