I finally got a bit more time to carve away at this model. I was really hoping to push more on him last month, but that wasn't in my favor. Here's my current update. I tried seeing what the helmet might look like on him, but it doesn't go well with the current concept of him I am working from. Fits better with the cleaner…
Hey there. So I threw in a quick a hardsurface mask, baked to lowpoly and imported it into Unity. The mesh is mirrored from the middle I notice that the seams on the central vertical axis of the mask appear funny. Is there any way to stop the normals to act wierd in Unity ? Apparently the normalmap interpretation of Unity…
Hey, I will be updating this thread actively over the next few weeks, this project is for a class assignment. Following is a photo that I'm using primarily for references: I've only just started the model so there's not much to show thus far, but here goes: I've already noticed some proportion problems with the brim after…
I always liked the zany costumes from KF (still waiting for the return of the chicken in KF2) so I thought I'd do something a little out there. I unfortunately have an exegesis :poly127: to write so I'm hoping I find the time to get this finished. Here's what I have so far:
After realising i don't have enough free time to do a full character at the moment i decided to undertake a slightly smaller project. The concept is by Holdeen on CGhub, check out his gallery, all his stuff is killer! http://cghub.com/images/view/185984/ I'm going to be trying to do as much of this project in Maya as…
Mostly worked on Dota 2 workshop, but i want try realistic style. so i got 1 of Pior's concepts for Chivalry and here i am. I will start in a few days.
trying to practice more on my modeling skills. Still having trouble with correct topology. Reference: W.I.P: i want to retopo it but once i make a highpoly. Should i completely rebuild(start from scratch) it for for a highpoly or retopo it and then add details? crits highly appreciated!