Day each eh? Damn...it looks like one of them would take me 5 days, and it would only look a quarter as good. I've always wondered, since you work on heads of real people for games, are you given pictures of their heads at various angles, or are you just told "Make a head of this actor, just google it and find pictures"?…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes: • Real-time 3D visualization • Environment art • PBR workflows • Interactive XR experiences • Architectural visualization • Unity-based experiments and optimization…
Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
another alternative method is to use a basic normal map shader - paint into the map with photoshop (rtt a sphere to a plane normal map gives a good palette picker) or a 3d paint app (to give you your "real time" interface) then do a map to map channel (IIRC there a free plug that does this) then do a map channel to normals…
Hey Polycounters Summer's heat has finally gotten to me. Today the high was 108 in portland, and I am sweating balls as I type this. Anyway, I wanted to ask, how you guys beat the heat in such climates. How the hell do you even work in this weather and how do you guys maintain your precious computers? All I got is a little…
I use both GPT and Claude. Whenever I run into a problem and one of them starts losing the thread or hallucinating a bit, I make them challenge each other. I'll tell GPT, "Claude said this..." and then I'll do the same in Claude, passing the responses back and forth until they converge on a solution. Surprisingly, this…
Heat Shield is my first iPhone game. I developed it using the Torque 2D engine from Garage Games. Features: * A unique combination of tilt and touch based gameplay not possible on any other platform. * 10 Missions on different planets and moons in our solar system. * 6 real spacecraft, each with unique handling. * Tutorial…