Can i use custom vertex normal and decal for vehicle for example a tank or a aircraft? i see the tread for the use of decals to add higher details on the model and i read that starcitizen ships use custom vertex normal to add smoothness to the edges. i did try to make a high poly but i having problems adding a lot of edge…
Hello! Is it possible to "Combine" normal maps from a mesh decal to the backgroung mesh ? I mean by "Combine" the normal mixing fusion mode without using the opacity mask. I want to stay simple and just use a normal map texture for my decals. That's how I make my scene assets and the result I get, Thanks for your's lights…
I haven't had much luck in finding a tutorial (might be using wrong key words) on how to make a decal that is both transparent and opaque with desirable results, so I figured I'd post mine here. Just figured this out yesterday as I was playing around with the material editor. Here's the shader network. Set the Blend Mode…
First off, I apologize for spamming the UDK boards with threads adn questions lately. I do try and find the answers to my questions on google and such. I'm now having trouble with decals... They have white edges running around the boarder of the decall. It has something to do with my transparancy mask as I have…
Latewhiterabbit - Custom shaders, I get it now. Yesterday I put together a basic vertex shader, and next I will make shader that will give me that harden edge. My skills in UDK are very basic and as I am finding out is its a very powerful engine. So this is what I figured out needs to be done... First off, my walls are way…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
Project file: https://drive.google.com/file/d/1rTUNSnVF9PQBWY5hM-CtUE2BVfCy1WXp/view?usp=sharing Textures: https://drive.google.com/drive/folders/12TesRIClLJIZXKfPR-qHR_8AdhQNv5SI?usp=drive_link P.S I tried to upscale the decal but it didnt help
Hi all, I would like to know about DECALS use in environments. My goal is to use lots of grunge, rust, oil, snow decals on my environment. The reason why i want to do it like this is I am limited to adding rust and grunge to my main texture as it will be used alot for making several meshes and i dont want to run into a…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
It's an interesting topic I think, not one that I've thought about before and I was wondering if any of you guys had done anything like this before. I'm talking about things like having different painted patterns with different paint jobs on characters or vehicles. Custom decals with variations etc. Examples would be lets…