I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
I for one am no lighting expert, and these are just a few suggestions you may want to try. I would go with point lights with the appropriate color for the crystals. This way you will get a nice spread of colored light on all surfaces surrounding the crystals. Are you going with a night scene here? If so add some blueish…
the problem is simply that the crystals are drawing all the attention and the entrance... just doesn't look like one. Adjusting the values and introducing a light there (or ghostly figure, whatever) is a good start, but u need to push the details there. Ur eye would want to go there, ur mind venture inside, ur curiosity…
I still doesn't understand what is the story behind blowing up the enemy base. Is it because we destroy the base via these crystals and prevent them from doing a "thing"? -- The idea of the converging railroads come from this, Thought it like both teams are trying to finish a cart, yes. But when a team reaches certain…
It's done and submitted! Here's the final video (watch it in 1080p@60fps!): [ame] http://www.youtube.com/watch?v=Nyg9RFOVIjk[/ame] Thanks everyone for the feedback! Please let me know if you have any questions or comments. Everything made inside Unreal Engine 4, 3ds Max and Substance Designer. Original post:Hi everyone! I…
What I'm currently working on: Amcry A large ameoba-like creature that uses large crystal formations as it's outer body. This is a design from my childhood game designs and is one of the concepts that has stuck with me. It is meant to be a form of in-game enemy or Boss monster. Since I've been having a bit of trouble…
Sukotto: I get what you mean. I wanted to do a crown in keeping with the self proclaimed king motif I wanted him to kind of have but it looked cheesy. So i tried making it less obvious with the crystals but I don't think I'm making it fit right now. Maybe more crystal elements would help to tie it together? Since I'm gonna…
Sorry kp. Reading your post was difficult. All it said was "wah wah I haven't been paying attention and I need a girlfriend big time". This isn't so much about milking sequels. The whole franchise has been revitalized since being given to Crystal Dynamics. I remember playing Tomb Raider Gold many years ago. Back then, the…
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
Ah. They work now. Maybe they hadn't finished uploading when I checked yesterday yet. You say the game is supposed to be realistic, graphically, but when I look at it I see some very cartoony influences and it reminds me quite a lot of Borderlands, actually. Particularly with all the crystals and glowing lights. As a…