It's done and submitted! Here's the final video (watch it in [email protected]!):
Thanks everyone for the feedback!
Please let me know if you have any questions or comments.
Everything made inside Unreal Engine 4, 3ds Max and Substance Designer.
I decided to give this a shot, a bit of a late start but there's still time
My idea for the first effect is a crystal attack (not ice!) that perforates the victim and explodes afterwards in a million tiny pieces, while shielding the attacker.
I'd like to keep the effect simple and quick, to be able to play a bit with shaders on the crystals.
I'm looking for something that looks clean, geometric, inorganic, animated in a more step-key style, to create a contrast with the second effect.
Here's a small ref board for the crystals and the first blockout of the effect in Max. Will execute the final one in UE4.