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[Riot Art Contest] - Bruno Afonseca

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It's done and submitted! Here's the final video (watch it in [email protected]!):


Thanks everyone for the feedback!
Please let me know if you have any questions or comments.

Everything made inside Unreal Engine 4, 3ds Max and Substance Designer.

Original post:
Hi everyone!

I decided to give this a shot, a bit of a late start but there's still time :)

My idea for the first effect is a crystal attack (not ice!) that perforates the victim and explodes afterwards in a million tiny pieces, while shielding the attacker.
I'd like to keep the effect simple and quick, to be able to play a bit with shaders on the crystals.

I'm looking for something that looks clean, geometric, inorganic, animated in a more step-key style, to create a contrast with the second effect.

Here's a small ref board for the crystals and the first blockout of the effect in Max. Will execute the final one in UE4.


[ame=" Preview 00 - YouTube[/ame]

I'd love to hear all kinds of feedback. Thanks!


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