Working on this guy for awhile. Just brought him in for texturing, first time using substance for texture so still getting used to that. any feed back or tips are appreciated. Sword, Side chains, blades are pretty much untouched, chain mail feels to shiny, and I would like more weathering overall. Thanks everyone!
Hello, this is part of the character I'm working on. I have no concept but design part was done in mudbox and now I'm doing fine-tuning in maya and mud. I will render this guy in UDK. 6000-7000 tris is my limit. Hope you like it :)
This is my first post on PC. This is my newest model, modeled in max, sculpted in zbrush, textured in PS. It's about 40k Tris with 1024 maps. Crits and comments are always welcome and I have a very thick skin, so don't hold back. Thanks!
So I haven't worked on a project in a long time (since last year actually). So here's a project I left on the back burner and decided to start it up again. This is as far as I got before any of the UVing and texturing. I really want to improve my hand painted textures so that's my next step - [low poly render]
5,422 tris, 2048 color, mono chrome specular, 2048 normal I don't get to do any detailed projects for work, so I took some time to practice sculpting, texturing, normal mapping, and some advanced character rigging, well advanced for me that is.
Hi there! Couple days ago I decided to pick up one of my tank sketches and go forward with it. Currently I am in blockout phase, so I'm quite open to suggestions and critique
How are the trellised bits supposed to work? Are they one big piece of chopped metal? Also, I read the title as Advanced Battle Calf, and can't help but picture this as being centered in a cow tummy.
Short and sweet. My old monitor was giving me these really wierd faint horizontal lines in games. Only in games. So I figured it was a videocard problem. Tried out my TV my screen and it's fine. My tv's bigger and it allows me to run at 1920x800. Is there any problems I could run into such as wrong colours for photoshop or…