I work in the same building that Total A was made in, MANY MANY MOONS ago, so everyone here has a bit of bot love, myself included. Of course Cave Dog is long gone but we still have a few old timers kickin around and every once in a while a server goes up. My cubemates and I talked about it and this is what we came up…
Here I'm bolting and mounting the steering forks in. I'm saving the wires and cables for last. Prolly after that motor get's built. It's really starting to get heavy on my machine. Right now, I'm just hiding and unhiding objects and keeping the smoothing iterations to a minimum.(for the screengrabs, I turned up the…
@poopipe spent a good amount of time googling. I listed the methods I came across (and have used in the past myself) in my post, but I listed why they arent working for my specific situation...which has all lead me to post here, hah. Scale is first person. This would be something used in multiple places across a snow map.
The orc mount is your best piece. There's a decent amount of things to improve on that. But I've posted that in your orc thread. I would still put that first. Aside from the orc mount the thumbnail images or whatever they're called on your main page don't help showing your stuff off. Make your work fit that size better or…
Yeah, I certainly agree about the borderline spammy nature of these posts. That said, just going through one of them made me discover how far some studios are down the rabbit hole of "current thing" activism as seen in the Veilguard scene. The fact that a studio head or game director didn't have the will to get rid of it…
Alright, first off, I'm new here (I've been visiting the site/forum for several months, but this is my first post), so hello everyone. I'm a 3d artist hoping to one day get a job in the gaming industry. I'm the leader of a mod team creating a total conversion mod for Half Life 2 called The Arias Protocol. It will be…
Thank you, good catch! I used to be more attentive when reviewing messages. 😆 ------ Tiny update just to say there's one! I scratched a hair alpha directly in Blender with a mouse and no stabilizer to better understand the type, scale and amount of variants I need for each type of hair layer. Looks better than I expected,…
Available on Fab Description “Graffiti Decals” is a pack of 25 transparent and adjustable graffiti decals for the Unreal Engine. Initial Setup To use them: Drag and drop one or more of the materials from Content>Graffiti_Decals>Materials>Decals into a level and position it. To adjust the look of the decal, double-click the…
I have been using a Dell U2715H for a few months now. I love it. It's 1440p, IPS, 27 inches and 97% (iirc) sRGB accurate. it's beautiful, can't fault it. I have it mounted on an ergotron arm, which allows a massive amount of repositioning - really nice for changing how you work, or rotating to read stuff in portrait. These…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…