So it's been over a year since i've used 3DS max to any real degree. I am trying to get myself back into 3D modelling, as i studied it for 2 years, and i want to get my lazy arse into the games industry. My first step is some small MODs for Oblivion, i am going to make a batch of weapons; the first batch being a load of…
Hey there! I am going to model a Viking Batman based on this concept by Alberto Camara: I am going to make the proportions less exaggerated, maybe something similar to the proportions from Batman Arkham series. Please note this is my first organic character and I am still anatomy noob. Anyway this is my very rough blockout…
So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter
:)Hi Guys: Im new menber tommy.recently i had wacth"how to train your dragon". very interesting movie. so I created this viking guy. wait for everyones feedback. and happy join this big family. Cheers Tommy
Hello, I followed Vastra’s advice and my intuition so I changed projects. This one is more intimate, and I focused on composition from the start. It’s simpler, and I’d like to ask for your opinion again. Still Unreal (lot to learn about PCG, thanks for the tutorial of Procedural minds on Youtube) with some da vinvi color…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
:| well I'm still downloading episode 1. If a goddamn show about vikings on a channel called "History" still have fucking Viking helmets with horns I'll probably not give too much of a shit and just throw a tantrum to seem important.