Thanks @Eric Chadwick , @sacboi ! Call me anything but late for dinner. Also, that Dagwood looks like a giant corn dog. Artery clogging indeed... Subdivision sketch: Tin can. Another food related one. The goal here was to use fairly simple meshes, mostly generated by modifiers, to capture the subtle details using only…
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
Anybody have any tips to speed up workflow? Some day's I find myself spending too much time on the prop at work. I usually use 3d max a lot for hard surface stuff but use Zbrush as well for certain props. I dunno it seems that I make things to difficult for myself with my workflow.
Hi are there any tut or tips for texturing a furry animal? I am trying to make a wolly rhino but I have a mesh loaded in mudbox and I am using one musked ox texture to paint over but whenever I paint is hard to have all straight , crisp and well oriented , most parts that are not very visible gett overpainted or stretched…
Hi! Just making my first steps in digital/ painting. Is this pic perspective right? The right shoulder/arm area is making some trouble. Has anybody some good tips for a better understanding of perspectives, special on human or human similar shapes. Greets
Hi polycount! This is my first take on a character with real human anatomy. I still feel like its not done yet, but I can't really put my finger in what exactly I need to continue with. What tips do you guys have? =) )
Well.. Sometimes we need to give up modeling and relax for a moment so I decided to open a new thread for coctail/shot tips. I'm the first one, so here we go. If you're in a bar/night club, met a nice girl and forgot to brush your teeth buy this one. Itsemurha - (engl. suicide) 2 cl Pernod 2 cl Cr
A project Iv'e been working on in the last couple of weeks. It is a "old style" wind up tin robot. The modeling was done in Maya and the texturing was done in both Photoshop and Substance Painter. I don't know if I should leave it as is or go back and add some "dirtiness" to it. Let me know how it looks and any feedback is…
Hey everyone, Lately I have been working on a character for a small UDK project that we are doing with some of my classmates, one of the things we want to learn is how to properly use normal mapping low poly objects/characters using high res sculpts. This is my first Zbrush Character, so I still have so much to learn.…
*edit* Tim Schafer I saw this on reddit but figured more than a few of the people here would appreciate it: http://www.doublefine.com/site/twenty_years_only_a_few_tears/ Very funny read about him trying to break into the game industry in 1989. (I was 2!). Anyone else have some good stories to tell?