i'm on the same page as many others with the "get rid of the lightbox" thing. after reading so much about portfolios and about how recruiters work i kinda feel i'm the perfect recruitor impersonator. when i (have my phase of depression and) browse a bunch of portfolio sites it goes like this: open sites in tabs, look at…
Hey guys, I'm a pretty well tuned Artist looking for Wizard Programmers that are interested in collaborating on something on the side. I work full-time currently, but usually spend my evenings working at home. Lately, I'm thinking this time could be spent chipping away at something potentially put on Steam or elsewhere. If…
This is neat! I wonder if you could add collision to the camera, to prevent it clipping behind walls? Or maybe it could be a simple as setting the walls to render single-sided, so they don't get in the way of the camera?
The ToS is written essentially the same as many sharing sites like what ysalex said. Feng Zhu has noted and addressed this concern already and is rewording it as to not make it as intimidating.. But it's up to you I don't really know or am taking sides, just telling you what Feng's response has been. Personally I find the…
I posted support ticket directly but they have been kept silent for a few days already. Just wonder if it's only on my side and everyone using blender addon currently is happy with it .
AFAIK, it's best to think of the brushes as being 3d spheres, even though the cursor just looks like a 2d ring. It's not like picking a static displacement value via the intensity slider, and then independently controlling the brush size to paint that value. The size of the brush will dictate not just the area that is…
01: Bridge 02: Over-World 03: Huts Here's some art that I've been creating for a 3D side-scroller project, it's based on a hand painted/ World Of Warcraft art style. Any feedback would be much appreciated!
Ok, so the project has shifted to 2D. I need to break up and animate several character meshes so their clothing and skin tones can be interchangeable on a sprite sheet. On a side note this is the first time Ive ever had to rig a character, so Im sure I am missing something Im using 3ds max 2011 the models have already been…
we've got a couple assets which somehow have been given double sided geometry (hair, think someone didn't know about cullmode off and copied the polys, flipped normals and merged) is there a one-step solution I can use to strip the reverse facing polies? hair with alpha planes so doing this by hand would be a pain in the…
What do you guys make of it? Is it totally fine to you, or is it annoying starting up Steam to fire up X software? I have a few on there, I use Designer there and it's generally okay for me. I don't really like it, but there's some fun side effects like it tracking your hours in the software, imagine if I had those stats…