Here is my finished dumpster. First I started with reference collection. I am using a great program called PureRef which allows you to create a workspace to import images which can be cropped, resized, rotated etc with ease. I have a whole workspace for the project and in one area I have collected all of the dumpster…
I will be making the environmental scene based on the concept art done by Devins Lee- DaYong: https://www.artstation.com/artwork/B1XK3A Week One Day 1- I found concept art and AAA benchmark examples and knew what scene to create. Day 2- I collected reference images for the asset about to be created. I dissected the scene…
Again - some very insightful tips here. I never even considered that about the snapping, which makes sense. That's definitely something I'd have to do if I was using the Transparency slider. It would be quite time consuming if I was overlaying in Photoshop and trying to get the right angle/position. I guess I'd have to use…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Thank you for your feedback everybody :) I absolutely do agree with all of it. I tried to mix procedural wear and tear with hand painted but apparently didn't do a great job. And regarding the glossiness of the paint, i tried to get close to the reference I used. It's a bunch of pictures from what I guess is a russian…
So, I haven't been updating my stuff for a while, and since 2 weeks back I've been trying to get hand of Blender, leaving 3Ds max behind (still love max, but I can't afford it tbh). Why such a simple modell? This is mainly to get into Blender and also be my way in to improving my UVW and texture skills. For the past month…
Hello Polycount! This is my first post! :) I’m a senior game art student at Champlain College, specializing in environments. I’ve been wanting to make a Bioshock inspired scene since I learned how to model considering Bioshock was a huge inspiration to me - one of the first games I played when I realized games truly are…
Hello everyone! I have started working on an environment and I'm 100% sure it will be a complex learning process, so I want to document the whole process. The concept comes from Julio Dionizio , and most of the inspiration I have in this scene comes from TLOU II. This is going to be my first environment, because although I…
"Isn't Photoshop also just reads "sRGB" or "Adobe RGB' etc from the files . A color space the file is intended to store values . And all the magic happens on correcting/ transforming color values for your specific monitor profile by Adobe color engine . A profile created by calibrating device." Just wanted to mention that…